[RELEASE] AUTOPSY, doom64 - styled map

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MyNameIs
Posts: 28
Joined: Sun May 26, 2013 3:28 am

[RELEASE] AUTOPSY, doom64 - styled map

Post by MyNameIs »



Image



AUTOPSY, doom64 - styled map
also, that's my second map and you can check out the first one here


IWAD - DOOM2
port - GZDoom, tested with 2.3.2
map - MAP01


map includes:
custom monsters
custom weapons
new music
new textures
ambient sounds
changed physics (no slipping)
new mechanic - dash


brutaldoom64 is supported, but really not designed for


screenshots:
Spoiler:


download link:
Version 2.2


v 1.0 - 1.7 some changes, i don't remember because i started this log too late
v 2.0, more heals and ammo, less spectres
v 2.1, small actor fix
v 2.2, forgot to remove "count as secret" flag from something that is not a secret. also small texture work
Last edited by MyNameIs on Fri Mar 31, 2017 8:38 am, edited 6 times in total.
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Hipnotic Rogue
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Joined: Fri Jul 15, 2016 5:06 am

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by Hipnotic Rogue »

Those screenies look lovely. Downloading now! :)
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doomfiend
Posts: 526
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Location: some where

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by doomfiend »

I would totally make a map for this in a heartbeat
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Raziel236
Posts: 313
Joined: Tue Jul 02, 2013 7:26 pm

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by Raziel236 »

AUTOPSY
50 Health 0 Armor

168MB?

*EDIT* Script error, "AUTOPSY v1.4.pk3:bigfuckinggun.txt" line 38:
Invalid state parameter a_weaponoffset

Is my GZDoom merely outdated?
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MyNameIs
Posts: 28
Joined: Sun May 26, 2013 3:28 am

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by MyNameIs »

i mainly tested with 2.3.2, but tried to launch with 2.4.0. it should work.

i can remove a_weaponoffsets from the weapons, but still anything below will not really work well
Image
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MyNameIs
Posts: 28
Joined: Sun May 26, 2013 3:28 am

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by MyNameIs »

so.
updated that thing, hope now difficulty is better

also old version still exists, it's difficulty that called "ultra-violence 1.6"
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Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by Tormentor667 »

The intro video is defintiely promising...
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Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by Mikk- »

Really great stuff. Took about half an hour to beat, loved the dash thing. I don't know what the spheres did but I only collected 3/5... Missed quite a lot of secrets, though.
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by Nevander »

How did you do the physics change for no slipping?
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MyNameIs
Posts: 28
Joined: Sun May 26, 2013 3:28 am

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by MyNameIs »

Nevander wrote:How did you do the physics change for no slipping?
i think i took acs from here
viewtopic.php?f=37&t=35761

but the link is dead.. dunno
EagerIces
Posts: 2
Joined: Wed Mar 29, 2017 1:07 pm

Re: [RELEASE] AUTOPSY, doom64 - styled map

Post by EagerIces »

Dude this is super sweet! I really like the way the edges around structures look.

joingy

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