Plain ol' Doom 2 Community Mapping Project

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Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

Hello all! I have been looking for some community mapping projects lately that are Doom 2 themed and I haven't been able to find any, so I'm starting my own. You can submit a map to this thread and, upon play testing it, I'll decide if it would fit in with the project. You can take any music track out of Doom 1, Doom 2, or Final Doom. The map itself should like like something that would be found in Doom 2. I have finished three maps as of now and have a few more in progress. You can download two of the finished maps below. Also check out the screenshots for those three maps. The level organization will be similar to Doom 2, with Earth themed levels for the first 20 maps, and then hellish themed ones later. I'm not entirely sure on where the story will take place, but we can discuss that and come to a conclusion. As for as a name for the project, we can discuss that as well. Maps are to be LIMIT REMOVING, not vanilla compatible. Just remember to keep them looking like something id software would make in 1994.

Map Submission Guidelines:
- Must Be in Doom: Doom 2 (Doom Format)
- Uses Doom 2 as an IWad
- No extra textures
- Deathmatch and Coop friendly*
- Varied difficulty settings*

*If these guidelines are not met upon submission, I can modify the level myself to make it work.

Screenshots:
Spoiler: Screenshots
Download - SECURITY OUTPOST.wad

Download - TRAINING GROUNDS.wad




Hello all! I have been looking for some community mapping projects lately that are Doom 2 themed and I haven't been able to find any, so I'm starting my own. You can submit a map to this thread and, upon play testing it, I'll decide if it would fit in with the project. You can take any music track out of Doom 1, Doom 2, or Final Doom. The map itself should like like something that would be found in Doom 2. I have finished three maps as of now and have a few more in progress. You can download two of the finished maps below. Also check out the screenshots for those three maps. The level organization will be similar to Doom 2, with Earth themed levels for the first 20 maps, and then hellish themed ones later. I'm not entirely sure on where the story will take place, but we can discuss that and come to a conclusion. As for as a name for the project, we can discuss that as well. Maps are to be LIMIT REMOVING, not vanilla compatible. Just remember to keep them looking like something id software would make in 1994.

Map Submission Guidelines:
- Must Be in Doom: Doom 2 (Doom Format)
- Uses Doom 2 as an IWad
- No extra textures
- Deathmatch and Coop friendly*
- Varied difficulty settings*

*If these guidelines are not met upon submission, I can modify the level myself to make it work.

Screenshots:
Reveal hidden contents
Download - SECURITY OUTPOST.wad

Download - TRAINING GROUNDS.wad



Map Slots:

MAP01 - TRAINING GROUNDS (Seidolon) FINISHED
MAP02 - Claimed (dachauncinator)
MAP03 - SECURITY OUTPOST (Seidolon) FINISHED
MAP04 - Claimed (Breezeep)
MAP05 - Claimed (joe-ilya)
MAP06 - COMMAND STATION (LedIris) FINISHED
MAP07 - YELLOW FEVER (Quantum_Dranger and meatman12) FINISHED
MAP08 - Claimed (NecrumWarrior)
MAP09 - Claimed (DrPyspy)
MAP10 - Claimed (Doomkid)
MAP11 - CYSTEM (Count651) FINISHED
MAP12 - Claimed (muumi)
MAP13 - LAMIA CAVES (unRyker) FINISHED
MAP14 - PETERSEN PLAZA (Count651) FINISHED
MAP15 - Claimed (SArais)
MAP16 - Claimed (NoahMLG)
MAP17 - DEMANUFACTURE (AD_79) FINISHED
MAP18 - THE SIXTH SEAL (leodoom85, Walter Confalonieri, and AnonimVio) FINISHED
MAP19 - Claimed (7Soul)
MAP20 - Claimed (Bauul)
MAP21 - THEATER FOR A SLAUGHTER (walter confalonieri and 40oz) FINISHED
MAP22 - LINKS (AnonimVio) FINISHED
MAP23 - Claimed (pcorf)
MAP24 - THE RIFT (floatRand) FINISHED
MAP25 - Claimed (RexS)
MAP26 - RED FORTRESS (Seidolon) FINISHED
MAP27 - Claimed (Surreily)
MAP28 - BOILING POINT (AD_79) FINISHED
MAP29 - Claimed (Seidolon)
MAP30 - In progress (Seidolon, SArais)

SECRET MAP31 - RETURN TO DEIMOS (meatman12) FINISHED
SECRET MAP32 - Claimed (TheMionicDonut)

Maps Completed: 15 / 32


View the thread at Doomworld.
Last edited by Seidolon on Fri May 05, 2017 7:48 pm, edited 37 times in total.
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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: Plain ol' Doom 2 Community Mapping Project

Post by Doomguy5th »

Oooooh man I am very interested, as I plan on making maps for some sort of a Doom II remake megaWAD.

Anyways, here's a completely WIP version of my Doom II Map 04 Remake. Play tested this map with my own cringeworthy BD submod, and with vanilla doom on Ultra Violence. I'm pretty sure it's in Doom II format (I dunno, I'm using Doom Builder 2 right now because why not, and for Game Configuration, it's set to Doom II), there are no extra textures (however, there may be some misaligned textures), and I need to fix it up so that it's DM/Co-op friendly. If you're interested, here ye go (feel free to edit the hell out of it lmao).
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Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

Cool, thanks. I'll check it out tomorrow morning.
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

Hey, so I played the map. The map is cool and all, but this megawad isn't supposed to be a remake of doom 2, just doom 2 styled levels. If you want to make another map that's doom 2 inspired, feel free to let me know, but I don't think this map would work too well with this project. I'm gonna open the MAP04 slot back up. I think there was someone on doomworld who wanted to make a map for that slot.
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: Plain ol' Doom 2 Community Mapping Project

Post by leodoom85 »

Seidolon, can I claim map 18? Also, is there a time limit for it?
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

No time limit. Take your time and make a nice MAP18.
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leodoom85
Posts: 684
Joined: Sun Sep 14, 2014 6:40 pm
Location: Earth-shaking Chile

Re: Plain ol' Doom 2 Community Mapping Project

Post by leodoom85 »

Thanks man
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Doomguy5th
Posts: 397
Joined: Mon Dec 23, 2013 12:49 pm
Location: Somewhere you shouldn't be

Re: Plain ol' Doom 2 Community Mapping Project

Post by Doomguy5th »

Ah alright then, I'll see if I can scratch something up then. Thanks for trying it though :3:
LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Plain ol' Doom 2 Community Mapping Project

Post by LedIris »

Can I claim MAP06? I'd love to get involved in a community project like this. I'm not a very good mapper but I'm really interested in a pure Doom 2 action megawad. :D
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

Sure, MAP06 is available.
LedIris
Posts: 355
Joined: Tue Oct 29, 2013 10:14 am

Re: Plain ol' Doom 2 Community Mapping Project

Post by LedIris »

Seidolon wrote:Sure, MAP06 is available.
Cool! Thanks man.
dpJudas
 
 
Posts: 2893
Joined: Sat May 28, 2016 1:01 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by dpJudas »

Those two first maps are pretty cool. Love the ambience in them. :)
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Quantum_Dranger
Posts: 18
Joined: Fri Jul 22, 2016 10:29 am

Re: Plain ol' Doom 2 Community Mapping Project

Post by Quantum_Dranger »

Could I claim MAP07? I'm trying to get some experience mapping and I would love to help out on the project.
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DrPyspy
Posts: 250
Joined: Sat Feb 21, 2015 7:35 pm
Location: Utah, USA

Re: Plain ol' Doom 2 Community Mapping Project

Post by DrPyspy »

I'd be interested in claiming MAP09.
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Plain ol' Doom 2 Community Mapping Project

Post by Seidolon »

@Quantum_Dranger Yup, looks like MAP07's open, so go ahead and make us a mean MAP07. Put all other MAP07s to shame.

@DrPyspy Looks like you can have MAP09.

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