Rolling Acres (WIP)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Rolling Acres (WIP)

Postby LugiasBitch » Fri Feb 03, 2017 2:43 pm

Well, kinda new here, so forgive me if I break some policy or thing.

--

If anyone is familiar with the shopping mall, you may have heard of Rolling Acres at one point or another. For those not familiar with the mall, let me take you for a brief history lesson.

Rolling Acres Mall started out in 1975 with Sears and JCPenney as anchors, with 50 inline tenants. Although the mall wasn't yet popular, it did gain traction, and was given a Montgomery Ward a year later, adding on a handful of new inline tenants. The mall then suddenly rose up in popularity. A new expansion brought in a second floor, and an O'neils which became Kaufmann's in the 80s. The mall featured many skylights which brightened the mall with natural light. You had an orange tile fountain as well as a mighty center court complete with a bubble elevator and a food court known as Picnic Place/Prom n' Eat. The mall even featured a 3 screen cinema, providing the ultimate name in shopping, dining, and recreational activity. The mall still grew as it saw Target come in as a fifth anchor in 1995. The mall also hit its peak that year with record sales, 140 inline tenants, and 5 full fledged anchors.

Then suddenly, everything went wrong.

Teen gangs began to plague the mall. A reported gunshot sent shoppers into a panic one night. Stores began pulling out. Management sold the mall away for 30 million, but a year later, the mall sold again for just 9 million. JCPenney and the Montgomery Ward (now a Dillard's) downgraded their stores into outlet centers. More stores began leaving. The cinema changed hands twice. And then, in 2005. Target left the mall, followed by Dillard's. In 2007, the cinema closed for the final time, prompting fear out of management as occupancy dwindled down below 25%. Kaufmann's was acquired by Macy's which remained inside the mall for just a year before closing its doors in 2008. That same year, management notified that the mall could no longer remain open, and would be closing its doors. The last 8 tenants in the mall included small organizations, a church, and a dollar store. And on Halloween day of 2008, the mall shut permanently. Meanwhile, Sears and JCPenney outlet would remain open for several years.

Sears faced its inevitable doom in 2011, and as things got worse and worse, the JCPenney outlet (renamed JC's 5 Star Outlet) closed its doors in 2013, leaving the mall totally dead with no retail business whatsoever. After 8+ years of decay, the mall was finally slated for demolition by the city of Akron.

----

So why am I telling you this? What does this have to do with Doom?

Well, fear not, my fellow space marines, for I have actually fleshed out this idea, and have gone to work on it. Check below for pictures. Also, google Rolling Acres mall, and see if you can compare.

1 - Rolling Acres 1.jpg


1 - Rolling Acres 2.jpg


1 - Rolling Acres 3.jpg


If you want to see the project for yourself, here's a test build that I can release. https://dl.dropboxusercontent.com/u/108 ... 0Acres.wad

NOTE: Keep in mind that this project is unfinished as of now. Although I have no release date in mind yet, I promise that the mod will be complete sometime this year.

NOTE: This can only run with GZDoom for the time being.

NOTE: Due to a bug with the roof skybox, this mod DOES NOT WORK (very well) WITH ZANDRONUM. Unless someone can help me resolve this issue, I am afraid this will never be played on Zandronum.

Known bugs: HOM conflicts with the sloped floors outside. Weird graphical glitches with the roof skybox, specifically around the JCPenney building. Frame rate drops due to excessive amounts of, well, map. There is also a chance you can glitch and break the elevator's functionality.

NOTE: This mod is huge (partially thanks to custom music which can be toggled via Mall PA), so there is no guarantee that this mod will run in a stable manner on your computer.

Otherwise, do have fun. I am open to constructive criticism, and suggestions to help squash some bugs. This map has been tried and tested with vanilla Doom, Brutal Doom, Project Brutality, and Weasel's Nazis!
You do not have the required permissions to view the files attached to this post.
User avatar
LugiasBitch
Is actually wolf goddess Amaterasu's Bitch.
 
Joined: 05 Jan 2016
Location: Somewhere in America

Re: Rolling Acres (WIP)

Postby LugiasBitch » Fri Feb 03, 2017 2:46 pm

Oh, I almost forgot. It would be a sin to talk about the Rolling Acres Mall without showing the famous front entrance.

1 - Rolling Acres 5.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
LugiasBitch
Is actually wolf goddess Amaterasu's Bitch.
 
Joined: 05 Jan 2016
Location: Somewhere in America

Re: Rolling Acres (WIP)

Postby Nash » Fri Feb 03, 2017 9:06 pm

I've been following this map on Facebook. This map's scale is massive, very impressive.
User avatar
Nash
Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Rolling Acres (WIP)

Postby grouchbag » Fri Feb 03, 2017 10:59 pm

That is gorgeous! :D
User avatar
grouchbag
 
Joined: 06 Dec 2012

Re: Rolling Acres (WIP)

Postby Rachael » Fri Feb 03, 2017 11:47 pm

This here - this is truly amazing. :)
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Rolling Acres (WIP)

Postby LugiasBitch » Wed Feb 15, 2017 1:20 am

Hey. Time to share a small little update on how the mall is progressing. Here come the screenies.

1 - Rolling Acres 6.jpg


1 - Rolling Acres 7.jpg


1 - Rolling Acres 8.jpg


I still have quite a ways to go before this will be finished. I have much texture work to do, there's much troubleshooting to be done with the roof skybox, and some internal goodies to add in. This project is quite ambitious, and with a small crowd backing this thing up, I am determined to complete this mall.

NOTE: Due to optimization issues, reflective tile floors seen in the first screenshot have been disabled. If you absolutely want to see them, the ACS lines have been grayed out as messages.
You do not have the required permissions to view the files attached to this post.
User avatar
LugiasBitch
Is actually wolf goddess Amaterasu's Bitch.
 
Joined: 05 Jan 2016
Location: Somewhere in America

Re: Rolling Acres (WIP)

Postby SAraisXenoQueen » Wed Feb 15, 2017 2:31 am

Oh fun. I think I saw this thing on TV once. It would certainly make for a good theme.

I assume there's going to be a trigger that changes the mall from pristine to "decayed hellscape"?
User avatar
SAraisXenoQueen
I really should have chose a better name.
Banned User
 
Joined: 12 Oct 2010

Re: Rolling Acres (WIP)

Postby BFG » Mon Feb 20, 2017 9:34 am

very nice, I like mall style maps because there is so much to explore. Also I've seen videos on those abandond malls, and they are downright creepy so it is a good setting. It kinda reminds me of the original Dawn of the Dead and that Christmas shopping map in Bloody Pulp Fiction.
User avatar
BFG
 
Joined: 17 Feb 2015
Location: Germany

Re: Rolling Acres (WIP)

Postby PandaDoomer » Tue Feb 21, 2017 7:17 am

Looks cool, I'll keep my eyes on this.
User avatar
PandaDoomer
I suck at making DOOM mods.
 
Joined: 12 Apr 2015
Location: USA
Discord: PedroThePanda64#1661
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Rolling Acres (WIP)

Postby Zen3001 » Sat Feb 25, 2017 11:57 am

waiting here for the finished version
User avatar
Zen3001
Cannot the kingdom of salvation take me home?
Banned User
 
Joined: 25 Nov 2016
Location: some northern german shithole
Discord: #0629

Re: Rolling Acres (WIP)

Postby LugiasBitch » Sat Mar 04, 2017 11:43 pm

Alright guys. I haven't quit on the mall. I've been bogged down with day job and video editing somewhat unrelated things for youtube. But I can assure you that I've at least attempted to continue work on the mall. I think for this progress update, I'll share some screenshots of some unfinished areas, and share some insight about what still needs to be done.

1 - Rolling Acres 11.jpg


1 - Rolling Acres 10.jpg


1 - Rolling Acres 12.jpg


And that concludes this update. If anyone wishes to offer their insight or even some help, do let me know. I am in need of texture work. Offering to help guarantees your place in the credits.
You do not have the required permissions to view the files attached to this post.
User avatar
LugiasBitch
Is actually wolf goddess Amaterasu's Bitch.
 
Joined: 05 Jan 2016
Location: Somewhere in America

Re: Rolling Acres (WIP)

Postby Rachael » Sun Mar 05, 2017 12:54 am

What kind of textures do you need?
User avatar
Rachael
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Rolling Acres (WIP)

Postby LugiasBitch » Fri Mar 10, 2017 1:10 pm

Update time. Built a few escalators, and with the help of a fellow zdoom user, I started building up on eyecandy.

1 - Rolling Acres 13.jpg


1 - Rolling Acres Comparison 4.jpg


1 - Rolling Acres 15.jpg


Oh, and before I go, there's one question I would like to answer.

SAraisXenoQueen wrote:I assume there's going to be a trigger that changes the mall from pristine to "decayed hellscape"?


Sadly, I don't really have any plans for that. Building the mall itself is a very difficult task, and I'm afraid I wouldn't have it in me to go back through & design the mall as if it were abandoned and overrun with demonic beasts. However, with that said, I think I might just let someone else take a shot at doing it once the map is complete. It would make a very interesting set for a mood piece.
You do not have the required permissions to view the files attached to this post.
User avatar
LugiasBitch
Is actually wolf goddess Amaterasu's Bitch.
 
Joined: 05 Jan 2016
Location: Somewhere in America

Re: Rolling Acres (WIP)

Postby everennui » Sat Mar 11, 2017 7:09 pm

Holy Shit!

I've saw this on Facebook. After finally playing it, I can see why it has taken you this long. This is insane. Great job!
everennui
 
Joined: 25 Mar 2016

Re: Rolling Acres (WIP)

Postby protox » Mon Mar 13, 2017 7:01 am

There is a new Vice series called Abandoned and the first episode features Rolling Acres.

https://www.vice.com/en_uk/article/vice ... st-episode
User avatar
protox
 
Joined: 22 Mar 2014

Next

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests