[3DGE] Maps & Modifications Shovelware

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
RUNSABER
Posts: 282
Joined: Thu Apr 02, 2015 8:42 pm

[3DGE] Maps & Modifications Shovelware

Post by RUNSABER »

Image
Hi, everyone, my name is RUNSABER & I am a mapper for the 3DGE source port engine. Most notably, a GZDoom mapper from 2008 after playing a good playthrough of UTNT that spawned my mapping spree.

I have a few project topics for one of the files included in this topic. The main purpose for this thread is to serve as a place for people to get ahold of the files I neglected. I lost inspiration, willpower and desire to continue working on these projects as I am a full-time illustrator and graphic artist in my real life. Mapping for Doom is fun, but modding takes precious time that could be spent creating new sketches, inked illustrations, vice versa. So now, you have the chance to play my interpretations of the Doom world through 3DGE.

Up first is one of my Boom-compatible maps, ZEAL. Originally designed for Boom and vanilla gameplay, I stuck with a teal blue and gray consistent style to create a virtual space station.. in space! April 20, 2015 was the creation time and should have been completed that following month, yet another project took over and it collected many dusts on my hard drive. Time went along, the map was completed yet neither of the line tags or monsters fully occupy the map. As a result, a desolate template lays barren and is hungry for monster occupation. I leave this .wad file for anyone who would like to fill up a medium-sized boom map for their enjoyment. Please... please credit me as the author of this map. I would love for the Doom community to tear it up as they please but would hate to see my work get stolen and frankened with little or no regard to the work I've put in to this universe.
Image

Next, we have the gameplay modification 3DGE 64. As you know, this is a Doom 64 version coded for the 3DGE port. There are some notable differences and slight variations to the original, but as close as I could get it to the predecessor. This too, was a project ambitiously thought up to have its own maps and story. As a result, and due to negligence I have ripped the maps from the .wad and left only the gameplay modification as a backbone for anyone wanting to play Doom ala 64 style on the port. It recently received cosmetic goodies. Credit me for putting it together, though always credit Midway and the users who put time into making these resources available :)
Image

Last but not least.. and I would hate to see this go to waste. Astral Pathfinder. The would-be de facto entry for the 3DGE series as a standalone modification complemented with maps and as a collaborative effort between the amazing Chronoteeth & I. This mod was birthed from Chrono dropping a gun mod called QUACK which was inspired by the Quake series. I took the spear and drove it into a series of levels ranging from floating space shuttles, installations, frozen planets, hellish canyons and finally into the Void of All That Is Not itself. After receiving many reiterations, redesigns, coupled with computer crashes and glitchy Doom Builder map overwrites, I lost complete desire to continue working on this would-be masterpiece. Originally a 7-Map megawad, now lies only a 3-map adventure from start to finish with little visual hiccups here and there. If you wish to play it, you are free to do so. It contains 3 new levels, 3 end-level bosses, & some quests left over from when I wanted to incorporate more exploration.
Image
Image

As per mention, if you want the best experience out of these games, try using 3DGE 2.0.2 as your port version of choice. The newer test versions are far better optimizes yet create many visual problems based on changes made within the hood. It is to your discretion to see which works best for you. I'm dumping these files because I want to move on with my life. Move on to other ideas and other projects yet its hard to do that when unfinished works lie in your folders. I hope you enjoy playing as I did making them with many hours of sleep lost and traded for someone's fun ^_^ You are free to use these works to learn DDF and RTS scripting if you wish to know more about 3dge, but you do not have the permission to upload these files to /idgames, or any other site or network without my permission. A little advice to modders/mappers.. Please start small. Very small. Start with vanilla styled mapping. Or Boom perhaps, but never big and ambitious with modifications as it can drain your morale and will to continue investing precious time into your projects. Do not start out with megawads. I've mapped for Boom since 2010 yet never released any projects due to crashes and computer upgrades. In the meantime, you can expect me to chime in on other projects as I play a crap ton of QZDoom, & Hideous Destructor. I may create 3DGE-ism maps utilizing 3D floors here and there to show the limits, but it will be a long while before I make an ambitious project ever again. IF ever as I'm getting older and want to focus more on my artwork. Until then, happy dooming, and cheers to all of you during the holiday season ^_^

Download:[/b

Happy holidays, everyone and a new 2017.
Last edited by RUNSABER on Tue Dec 27, 2016 6:50 pm, edited 1 time in total.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [3DGE] Maps & Modifications Shovelware

Post by chronoteeth »

darn, i do hate seein another edge project get cancelled
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [3DGE] Maps & Modifications Shovelware

Post by Vostyok »

chronoteeth wrote:darn, i do hate seein another edge project get cancelled
I really liked your Quake weapons. Really unique aesthetic.

Hopefully someone (who understands 3DGE :( ) would get some good inspiration from these projects.
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Re: [3DGE] Maps & Modifications Shovelware

Post by chronoteeth »

I guess the thing that gets me is that so far every big project for edge gets cancelled down the line. Hah, i feel sad for saying but I swear sometimes its only me and ceejay who have any sort of finished product come out
User avatar
Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
Preferred Pronouns: No Preference
Location: Discord: Vostyok#3164
Contact:

Re: [3DGE] Maps & Modifications Shovelware

Post by Vostyok »

You guys will have to take me through it some day. I did liked the look of some the freedom you have when scripting.
Post Reply

Return to “Levels”