Welcome to 2614 where technology has reached an extreme high tier of science! This map pack will feature several maps set on a completely terraformed Mars where the player needs to discover the source of a hostile invasion that led the planet to be evacuated. The initial purpose of this map pack is reimagine the very first maps i have ever done for Doom with the skills i have nowdays. So if you are curious enough to know about those, you can check the Doom Reinforced Mapset to know the origin of the principal upcoming maps.
The very first map, UAC Colonization Cluster (previously called Main UAC Hangar) is now avaliable for download already as a debut release for this map pack, another release will be made when at least 3 more maps will be made, unfortunately, i cannot say when i will start working on these maps and neither when the next release will be made.
- Source Port: GZDoom 3.7+
- IWAD: Doom 2
- Jumping: Allowed
- Crouching: Allowed
- Freelook: Allowed
- Mod Compatible: Any that spawn monsters correctly if they randomizes some and any that doesn't break key pickups by unabling them to trigger scripts.
Spoiler: ScreenshotsTitlemap showcase for the curious:
This map features a lot of ambient sounds throught its entire decorations to give a more depth in immersion, GZDoom by default has only 256 sound channels avaliable to play sounds in the game, but the number of ambient sounds features in the map surpass this value (the map has around 850 sound emmiters), it is recommended to set up the sound channel limit to 1024 at least for better experience, you can do that by typing snd_channels 1024 and then snd_reset in the console before playing the map. If the framerate is affected drastically by this change somehow, then you might also have to set snd_hrtf to 0 and another snd_reset.