there are three main reasons why i have stopped working on this:
-my attempt to keep this Zandronum compatible.
-i kept trying to implement or streamline certain features of the maps while at the same time ignoring the ever-growing pile of unimplemented features that needed to be worked on. this just kept growing and growing until it eventually overwhelmed me.
-ive almost completely lost the enthusiasm i originally had over 2 years ago for making maps. there is still a part of me that wants to continue working on this, despite its glaring flaws, but i always lack the motivation to go through with it.
the vision for what i wanted these maps to be has changed a lot since i originally made it. when i created the first map, i was very new to the concept of mapping, even newer to UDMF, which this was only the 2nd map i've made in that format. my first map being for a long forgotten """""project""""" of mine way back which does not really deserve mentioning. upon working on map 2, i began running into issues with working with the limitations of using a UDMF map and not using any ACS because i didnt know how it worked back in 2016. i gave up once i had reached the 3rd map and went back and started working on adding in proper scripts to do the things i wanted. another issue i ran into was my attempt to keep it compatible with Zandronum whilst still using features exclusive to GZDoom. had i not even attempted to make it compatible with Zandronum in the first place oh so long ago, i would probably still be working on this. there are so many different scripts and line actions in the maps meant to be used by one of two different engines it has made trying to change something in the maps a chore.
i know that there were a couple people who had played and enjoyed my maps, even a few who went out and made Youtube videos about it that i didnt discover til a year after they made it. To you, i'd like to say thank you for expressing your interest in these maps, because i probably would've stopped working on this long before had it not been for it.
now, i wouldnt be making this update on the original post itself if i didn't have anything to offer. ive uploaded the final update to this mod and the download link will be below. i dont remember what i changed. it has been a long time since i have tinkered in the code. what i do know however is that this version is most likely a lot more buggy than the previous version. there were things i was attempting to work on but later abandoned. i highly recommend using the addon file alongside the main file, as i cant guarantee the mod will work 100% without it. you are completely free to tinker around with and make your own versions of these maps, since i dont see myself doing so. all i ask is that you credit the people who made the resources ive used in the mod.
download the main file here.
download the addon file here.
and lastly, if i ever work on this in the future, what i would do is take all of the parts of the mod that i liked and start from scratch. give it a new name, too. maybe even figure out how zscript works while im at it.
however, don't expect anything like that to come to fruition soon.
thank you to everyone who played hodgepodge.
everything from the original thread is in this spoiler below:
Spoiler: