[WAD][OLD] Recon ReDuX

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RastaManGames
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[WAD][OLD] Recon ReDuX

Post by RastaManGames »

What Is This:
Here is my old project with small history. In 2009 i made mini-WAD with friend for Skulltag, but our skill on this moment are weak. And... We abandoned this project for a while. After 5 years i remade him gor GZDoom with GZDoom feathures (like 3D-Floors, Dynamic Lights) and in 2014 i release this for RDC. This mini-WAD contain 10 small, but nice maps. I hope you will have fun from beating this project.

ScreenShots:
Spoiler:
Here Is The DL-Link!
Download From GoogleDrive

What About Zandronum?
I not recommended this project for Zandronum for two reasons:
*Maps are really small and you can beat these locations by self.
*Scrolling floor on MAP06 scroll in wrong direction, because UMDF in Zandronum are cheap.

Additional Credits:
Big Thanks for Kim M. Jensen, because he made atmospheric music for "Project I.G.I." game.

Have Fun & Sorry For Bad English!
Last edited by RastaManGames on Mon Sep 14, 2015 2:23 am, edited 3 times in total.
Nevander
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Re: [WAD][OLD] Recon ReDuX

Post by Nevander »

Those two Hell level screenshots are amazing. Using the red fade effect is even better! There are a lot of trees though in the other screenshots. You could probably cut down like 60% of them and it would look much better.
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Matt
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Re: [WAD][OLD] Recon ReDuX

Post by Matt »

this looks tasty

...but why is a 10-map wad 37 MB
EDIT: right, music. Definitely a good fit for the maps though!
Wyzack
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Re: [WAD][OLD] Recon ReDuX

Post by Wyzack »

Loved the WAD, loved the music.
nice atmosphere, good levels. I really like thematic chained short maps, the lab was probably my favorite.
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RastaManGames
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Re: [WAD][OLD] Recon ReDuX

Post by RastaManGames »

But these maps are really small.
IDK why, but in future i need to make middle-sized or large-sized maps.
Wyzack
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Re: [WAD][OLD] Recon ReDuX

Post by Wyzack »

I actually really like smaller maps for some reason. I feel like you dont see them enough
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Re: [WAD][OLD] Recon ReDuX

Post by Matt »

Big maps get too monotonous and boring, the Scythe series is famous for good reason, better to do a small area well than a big area mediocrely! (And the first map and the first hell map both have plenty of medium to long range engagements so it's not like small small maps like the 1024 series)
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Re: [WAD][OLD] Recon ReDuX

Post by Zhs2 »

I liked this set of maps, pretty cool. Today I learned there was a generic "impossible locked door" message, but was it really necessary to use on every linedef that looked like a computer or (refrigerator) door? Also you misspelled "continuous" in your SNDINFO as "continious".
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