Load order - mods in .bat

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Load order - mods in .bat

Postby Klemc » Fri Apr 29, 2022 2:03 pm

I'm not 100% sure about my load order,
somebody could confirm if it's totally right please !?

I use this base mods for each mod when possible (Knee Deep in ZD ; Way id Did...)

gzdoom.exe -config gzdoom-complete.ini -savedir Save\complete -iWAD doom_complete.pk3 -FILE
placeholder for any mod (ex: Way id Did....)
MODs\Vanilla\Beautiful.pk3
MODs\HDTPack\HDTextures.pk3 - (364 mo)
MODs\Vanilla\SoundBulb.wad
MODs\Vanilla\SoundBulbExtraSFX.pk3
MODs\Zik\Music(s).wad
MODs\Vanilla\FullscrnHuds.pk3
MODs\Vanilla\Lean.pk3
MODs\Vanilla\WeaponSway.pk3
MODs\Vanilla\Flashlight.pk3 - OR DarkDoomz, instead !!
MODs\HDTPack\PBRClassic.pk3
MODs\Twk\DGrinder.wad - halfes enemy health
MODs\Twk\AutoAutoSave.pk3

Thanks.
Klemc
 
Joined: 19 Apr 2022

Re: Load order - mods in .bat

Postby Kappes Buur » Fri Apr 29, 2022 7:21 pm

Of all the resources you listed, Beautiful_Doom_716.pk3 is the only one which I have,
and that works without a problem.

What I suggest is for you to load the resources first one then the next. See how that goes.
If you do get an error message then let us know what it says.
User avatar
Kappes Buur
 
 
 
Joined: 17 Jul 2003
Location: British Columbia, Canada

Re: Load order - mods in .bat

Postby Klemc » Sat Apr 30, 2022 5:06 am

OKAY:
fixed by renaming folder in PK3


-

Well thanks,

i found that the only mod giving "error" is the PRBClassic ; that i was thinking to use when adding "DarkDoomZ" because i think it adds lights infos to textures (PRB)...

LOG
Spoiler:


LOG-with PRB
Spoiler:


BTW i removed Fullscreen Huds because... the same and adds useless options for me :
https://drive.google.com/file/d/1yp70bl ... sp=sharing

And AutoAutoSave, because talks. ZandySave is based on and without talkings scripts.

EDIT the log when same bat with HDTextures.pk3 used:
Spoiler:
Klemc
 
Joined: 19 Apr 2022


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