Load order - mods in .bat

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Klemc
Posts: 32
Joined: Tue Apr 19, 2022 4:01 pm

Load order - mods in .bat

Post by Klemc »

I'm not 100% sure about my load order,
somebody could confirm if it's totally right please !?

I use this base mods for each mod when possible (Knee Deep in ZD ; Way id Did...)

gzdoom.exe -config gzdoom-complete.ini -savedir Save\complete -iWAD doom_complete.pk3 -FILE
placeholder for any mod (ex: Way id Did....)
MODs\Vanilla\Beautiful.pk3
MODs\HDTPack\HDTextures.pk3 - (364 mo)
MODs\Vanilla\SoundBulb.wad
MODs\Vanilla\SoundBulbExtraSFX.pk3
MODs\Zik\Music(s).wad
MODs\Vanilla\FullscrnHuds.pk3
MODs\Vanilla\Lean.pk3
MODs\Vanilla\WeaponSway.pk3
MODs\Vanilla\Flashlight.pk3 - OR DarkDoomz, instead !!
MODs\HDTPack\PBRClassic.pk3
MODs\Twk\DGrinder.wad - halfes enemy health
MODs\Twk\AutoAutoSave.pk3

Thanks.
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Kappes Buur
 
 
Posts: 4171
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
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Re: Load order - mods in .bat

Post by Kappes Buur »

Of all the resources you listed, Beautiful_Doom_716.pk3 is the only one which I have,
and that works without a problem.

What I suggest is for you to load the resources first one then the next. See how that goes.
If you do get an error message then let us know what it says.
Klemc
Posts: 32
Joined: Tue Apr 19, 2022 4:01 pm

Re: Load order - mods in .bat

Post by Klemc »

OKAY:
fixed by renaming folder in PK3


-

Well thanks,

i found that the only mod giving "error" is the PRBClassic ; that i was thinking to use when adding "DarkDoomZ" because i think it adds lights infos to textures (PRB)...

LOG
Spoiler:
LOG-with PRB
Spoiler:
BTW i removed Fullscreen Huds because... the same and adds useless options for me :
https://drive.google.com/file/d/1yp70bl ... sp=sharing

And AutoAutoSave, because talks. ZandySave is based on and without talkings scripts.

EDIT the log when same bat with HDTextures.pk3 used:
Spoiler:
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