wildweasel wrote:The split doors make me wonder if it was something intended to be Doom 64-styled, like DSV4.
Not that either I'm afraid (though thanks for the reminder about DSV4).
The WAD I am thinking of is much older - no ACS, nothin' fancy at all really. It quite possibly even pre-dates source ports or maybe came out around about the time of the early ports (i.e. I think it is a mid to late 90s map).
To be clear on the doors, they were not the split in the middle D64 type. They were more like this demo that I just threw together:
Door.zip
Though, obviously not scripted or in UDMF.
Trying to remember a bit more about the map logic...
I think you started in or near a big hangar with a large window open to space. On the other side of the map there was a similar area. These two areas also had small-ish crate stores to their rear. IIRC, the far hangar was optional but if you went there you picked up a red(?) key that gave you access to a weapon/ammo stash elsewhere in the map.
I mentioned that you had to get on two lifts to go up to a control room area. I think that purpose of doing this was to get a key (yellow?) that gave you access to the lower area.
In the lower area, the maze with railings and fancy doors led you to a couple of switches. These opened where another key (blue?) was hidden.
This gave you access to a central area up on the entry level of the map. I think maybe that then led to an end-fight of some sort and that was it, map over.
Maybe.
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