Toby Accessibility Mod - DOOM for the visually impaired

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Toby Accessibility Mod - DOOM for the visually impaired

Postby Alando1 » Sun Jan 31, 2021 12:37 pm

Hey guys, as some of you may know, back in 2017, I had received an email from a gentleman who informed me about a documentary talking about his life as a blind gamer. His name is Toby and I had the pleasure of getting to know him since. His story had inspired me to create an accessibility mod for him and others who have a visual impairment. For some time, I had been working on a wad that would allow those with a visual impairment to navigate Doom levels. Even though this mod does cover a good amount of the basics like weapons, pickups, wall bumping, and other audio queues, I feel there is much more work that is needed to perfect this project. I'm no expert in ZScript, however, I feel this scripting system may be what is necessary to make this mod more capable of aiding visually impaired players. If anyone would like to contribute to this project (scripting, ideas, suggestions, etc.), your help will be much appreciated.

Thank you.

-Alando1


I would like to give thanks to:

Toby Ott - For inspiring the project
dansg08 - For creating the "Gaming Through New Eyes" documentary
Jarewill - For the Audio Feedback Compass System
Illegally Sighted - Contributor and project advisement
SightlessKombat - Contributor and project advisement
Any other visually impaired players who offered helpful suggestions and insight (from YouTube)


Below is the downloadable version of the project:

**Toby Accessibility Mod Version 3.5** Zip file contains 2 PK3 files. Full details of each in the READ_ME.txt

https://www.dropbox.com/s/t9wxuqdam0noc ... 5.zip?dl=0




Toby Accessibility Mod Version 3.5 Video:



Drop-Off Detection System Video:



Gaming Through New Eyes Documentary:
Last edited by Alando1 on Sun Mar 21, 2021 2:02 pm, edited 1 time in total.
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Re: Toby Accessibility Mod - DOOM for the visually impaired

Postby irukanjji » Sun Jan 31, 2021 4:49 pm

This sounds awesome, my friend Jaimie thanks you, he now can try play the doom world, like we do
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Re: Toby Accessibility Mod - DOOM for the visually impaired

Postby hitmanx » Mon Feb 01, 2021 7:11 am

Awesome work! Looks like a lot of thought and effort went into this. More accessibility for Doom is always a good thing, inspiring work you are doing dude :)
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Re: Toby Accessibility Mod - DOOM for the visually impaired

Postby Enjay » Mon Feb 01, 2021 7:16 am

While this isn't something of use to me (and, honestly, I hope that doesn't change) it looks like a really well thought through project that has taken, and acted on, meaningful advice and feedback for those who will find it helpful.
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Re: Toby Accessibility Mod - DOOM for the visually impaired

Postby Rachael » Mon Feb 01, 2021 8:51 am

I agree 100% with what Enjay said.

I didn't expect much, but I was pleasantly surprised by this.
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Re: Toby Accessibility Mod - DOOM for the visually impaired

Postby Alando1 » Sun Mar 21, 2021 2:01 pm

Hey guys, I'm back with a little update. Things are coming along well with Version 4.0. I have a video demonstrating a drop-off detection system I had been working on. Enjoy! :)



-Alando1
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