Matt wrote:
Much, much lower range of random damage.
Make everything take a lot less damage overall.
?! Heretic gameplay is already about shooting endlessly to kill anything bigger than gargoyle.
Beef monster are ok, if they have a thresholds of damage. Like after some time shooting Maulotaur will get visible wound. Bonus if wounded state affect monster performance (making him slower, attack less often f.ex). Then player see that all his actions make some effect.
Matt wrote:
Reinvent all the weapons:
1. Staff - can deflect some projectiles, better knockback, better pain chance, does more damage if you swing while thrusting and if you're moving into your target, can launch yourself if you hit a wall or floor. Has passive weapon collision so you can block things and beat things to death without even needing to hit the fire button. Heals the player slightly each time it deals a killing blow. Altfire uses a power crystal to make the staff shoot a beam of fire, at a cost of 1d6 health.
overcomplicated
staff as last resort weapon work ok. I would like it to not be magic.
Matt wrote:
Uses ectoplasm:
2. Phantasmic Throwing Axe - taken off the skeleton dudes. Carry max 3 but they regenerate after you throw them as long as you've got ectoplasm ammo. Altfire swings the axe.
i always like in Doom that Sergant drop shotgun. That make sens, and is fun. In Heretic, the only options are Knight dropping axe, and Ophidian (snake) dropping his trident (but there is no such weapon in Heretic - make it a Hell staff maybe?)
Matt wrote:3. Ethereal Crossbow - actually takes some time to load each shot. Can go through multiple targets if not all the damage is used up on the first one. Altfire loads/unlaods.
Uses power crystals:
4. Dragon's Claw - blasts a steady stream of blue flame. Limited range. Altfire blasts like an SSG.
5. Phoenix Rod - rocket launcher that leaves lingering famaging flames. Altfire is flamethrower.
6. Wings of Wrath - fly. Altfire shoots tornadoes. Butterly wings rather than bat.
loading manually each shot is quite wearing, esp. if crossbow is not some doom weapon (nuke launcher equivalen).
what would be the point of unloading crossbow?
wings are artifact, you want to make wings a weapon?
Matt wrote:Allow player to keep all items between maps.
all doom maps are created for pistol start. You are perfectly fine starting only with Wand, and find each weapon each time on each map. Its fun, the joy of finding weapon occur on each map. Plus you dont have to hoard supplies before each level end.
Matt wrote: Make the shield an actual shield that you can hold in your off hand. Protects your back when not held. Using it makes your staff and axes weaker, your crossbow longer to load, and your PRod fire more slowly as you take longer to recover from the recoil.
thats interesting idea. i always dream about sword and shield combat in heretic when i was a kid.
Matt wrote:Make time bombs take longer to detonate, shoot lots of glass fragments all over the place, and be generally highly unpredictable, dangerous and scary, to the point where monsters actively avoid them.
its overdoing the bomb. Dmg & range increase is enough
Matt wrote:
Ghost variants use the Doom spectre fuzz effect, disappear for a while on "death", are non-solid, can pass through walls, never drop anything and have 1/4 the health of a regular type. Vulnerable to any weapon and each "death" counts for a kill.
All gargoyles can shoot fireballs, big ones shoot more often, dodge like afrits.
All golems can shoot skulls while they are at perfect health, and continuously regenerate as long as they're over 50%.
good ideas
Matt wrote:
Make any and all "big" monster variants really obvious - more vivid colours, visually up to 20% bigger.
Forget this silliness with the red axes, just let the green ones do more damage.
Weredragons smaller and more aggressive.
changing monster size would affect their level placement (low ceiling)
green axe dmg is ok, its nice that red axe with higher dmg, looks different.
weredragons looks tanky, if you want them smaller then you have very uncommon concept. IMO problem with weredragons is that they are turrets, they should shred player to pieces in melee, and just spit fireballs, while not being able to reach Corvus.