Deathkings Patch?

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Deathkings Patch?

Postby AvzinElkein » Sat Jul 07, 2018 8:34 pm

I heard that Deathkings has a bit of a bug; has anyone made a pk3 that fixes that bug?
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Joined: 18 Nov 2010
Discord: AvzinReborn#9162
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Deathkings Patch?

Postby wildweasel » Sat Jul 07, 2018 9:04 pm

AvzinElkein wrote:I heard that Deathkings has a bit of a bug; has anyone made a pk3 that fixes that bug?

Do you have a source for that?
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Re: Deathkings Patch?

Postby AvzinElkein » Sun Jul 08, 2018 3:28 pm

I started the game, and it gave me the following message (may be minor, but still):
Line 1023 (type 11:Door_Open), arg 4 is 7 (should be 0)
AvzinElkein
 
Joined: 18 Nov 2010
Discord: AvzinReborn#9162
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Deathkings Patch?

Postby Gez » Sun Jul 08, 2018 5:42 pm

You can ignore safely it. This message is more for modders testing their maps than for players playing finished maps.

It just warns that an unnecessary parameter is set, and this might cause problems in the future if the function (Door_Open in this case) was extended with a fourth parameter because then a non-zero value would be interpreted in ways the original map designers couldn't intend.

But as of now, it doesn't do anything, so you can just ignore it.
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