Deathkings Patch?

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AvzinElkein
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Deathkings Patch?

Post by AvzinElkein »

I heard that Deathkings has a bit of a bug; has anyone made a pk3 that fixes that bug?
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wildweasel
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Re: Deathkings Patch?

Post by wildweasel »

AvzinElkein wrote:I heard that Deathkings has a bit of a bug; has anyone made a pk3 that fixes that bug?
Do you have a source for that?
AvzinElkein
Posts: 597
Joined: Wed Nov 17, 2010 6:35 pm
Discord: AvzinTW#6569
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Deathkings Patch?

Post by AvzinElkein »

I started the game, and it gave me the following message (may be minor, but still):
Line 1023 (type 11:Door_Open), arg 4 is 7 (should be 0)
Gez
 
 
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Re: Deathkings Patch?

Post by Gez »

You can ignore safely it. This message is more for modders testing their maps than for players playing finished maps.

It just warns that an unnecessary parameter is set, and this might cause problems in the future if the function (Door_Open in this case) was extended with a fourth parameter because then a non-zero value would be interpreted in ways the original map designers couldn't intend.

But as of now, it doesn't do anything, so you can just ignore it.

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