Menu Tooltips

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Would you like menu options to have tooltips?

Yes
15
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No
0
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Don't Care
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Total votes: 15

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Nash
 
 
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Menu Tooltips

Post by Nash »

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For my Tilt++ mod, I've implemented a homegrown tooltip solution for my mod's menu.

Is there any interest in seeing this as a mainstream feature? It would require adding an additional "tooltip" parameter to every built-in widget, and a lot of new LANGUAGE entries to define them. Of course not all option menu items would require tooltips, the obviously short and self-explanatory ones wouldn't need them. :D

And also, general thoughts on the actual placement of the tooltip text (where would be a good spot on the screen), any thoughts on the overall implementation would be nice to hear. Or if there is even any interest at all.
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wildweasel
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Re: Menu Tooltips

Post by wildweasel »

I've been wanting this for ages for the difficulty settings alone - having proper support for it for the entire menu would be amazing.
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Rachael
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Re: Menu Tooltips

Post by Rachael »

Yes - there's definitely an interest. It would be really cool if you were willing to help implement this. :)

In my opinion, as much of this as possible should stay in ZScript, to offer customizability, other than the 5th widget field.
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Nash
 
 
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Re: Menu Tooltips

Post by Nash »

I'd like to know what people think of this from an aesthetical point of view... the menu screens are kinda already cluttered as it is and I'm not sure if adding this text at the bottom of the screen would make things look even more noisy.

Also how to deal with menus that scroll down, because right now if the menu is long enough, it will continue to draw towards the bottom of the screen and eventually overlap my proposed tooltip position.

(Should it even be called tooltips? Any suggestions for a more technically correct name?)
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hideousdestructor
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Re: Menu Tooltips

Post by hideousdestructor »

If everything on the screen has a unique and relevant purpose and is placed sensibly, it is not clutter.

Tooltips makes me think of something that pops up by the cursor after you hover for a moment. These look like captions to me.
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Kinsie
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Re: Menu Tooltips

Post by Kinsie »

Rachael wrote:In my opinion, as much of this as possible should stay in ZScript, to offer customizability, other than the 5th widget field.
This would be nice, but there are certain menus (Player Class, Episode, Skill) that can't really have a ZScript-only solution injected on account of their reliance on MAPINFO. A field for this sort of thing would be very welcome!
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