[SOLVED] Need help with GZDoom merge

I've been messing around lately with the GZDoom 1.8.3 source, i've managed to compile it thanks to Blzut3's patches and runs fine. Then i fixed my repository (originally i created a new repo). In case someone's interested i created a new branch from ZDoom maint and merged my ZDoom LE repo into it using '--allow-unrelated-histories'. Then i resolved conflics keeping my versions, i think git assumes your modifications come later or else this wouldn't work. Then i merged that branch into another one created from the 1.8.3 source and resolved conflicts. I think this went well.
Then i applied manually some patches from GZDoom, cherry-picking would have created a lot of conflicts, to make it compile again. There were a lot of modifications in ZDoom in nearly three years of development (from august 2013 to march 2016), the renderer floatification didn't make it into the maint branch BTW.
So now this GZFDoom (Franken) runs in software but in hardware the menus are fine however when i start a new game after the wipe nothing is rendered, i still see the menu and title pic and when i press ESC the menu appears on a yellow background.
I guess some data structures have changed, i've made only the minimal modifications to make this compile. I don't get any error messages.
So some help from the devs (specially Graf) would be greatly appreciated, i know i cannot count on it. I just need some clue on where to start (which module) to begin tracking modifications in order to backport some patches. Thanks in advance.
I've uploaded my modifications in case someone's willing to help here:
https://github.com/drfrag666/gzdoom/commits/gzdoomle
My new repo for the LE version is also there (zdoomle branch).
The question you may ask is does all this make sense? To me it does, if just for getting experience and learn something. What's more i want to rise the feature level from 2.7.1 to 2.8.1 for this renderer so people with very old machines can still play with OpenGL.
Then i applied manually some patches from GZDoom, cherry-picking would have created a lot of conflicts, to make it compile again. There were a lot of modifications in ZDoom in nearly three years of development (from august 2013 to march 2016), the renderer floatification didn't make it into the maint branch BTW.
So now this GZFDoom (Franken) runs in software but in hardware the menus are fine however when i start a new game after the wipe nothing is rendered, i still see the menu and title pic and when i press ESC the menu appears on a yellow background.
I guess some data structures have changed, i've made only the minimal modifications to make this compile. I don't get any error messages.
So some help from the devs (specially Graf) would be greatly appreciated, i know i cannot count on it. I just need some clue on where to start (which module) to begin tracking modifications in order to backport some patches. Thanks in advance.
I've uploaded my modifications in case someone's willing to help here:
https://github.com/drfrag666/gzdoom/commits/gzdoomle
My new repo for the LE version is also there (zdoomle branch).
The question you may ask is does all this make sense? To me it does, if just for getting experience and learn something. What's more i want to rise the feature level from 2.7.1 to 2.8.1 for this renderer so people with very old machines can still play with OpenGL.