On Youtube, I've found a couple of videos of custom WADs that incorporate enemies from The Elder Scrolls II: Daggerfall into Doom. But I can't find any information on where to find these WADs. Here are the video links:
https://www.youtube.com/watch?v=VADd_h_Ujzs
https://www.youtube.com/watch?v=oqZGkZVodqg
Could anyone tell me where I can find these WADS, or if they still exist?
Daggerfall WADs for Doom?
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Re: Daggerfall WADs for Doom?
Both of them just look like people tinkering with resources, not actual wads that were ever released.
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Re: Daggerfall WADs for Doom?
That's a shame. I'd sure like to see a WAD for Doom that adds enemies from Arena, Daggerfall, and/or Battlespire into Doom.
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Re: Daggerfall WADs for Doom?
Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.
It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.
It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.
*well maybe smaller, I can't possibly recreate all of DF's map space in Doom
pukename tsc in the console to move really fast
Edit: made my own thread
It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.
It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.
*well maybe smaller, I can't possibly recreate all of DF's map space in Doom
pukename tsc in the console to move really fast
Edit: made my own thread
Last edited by Nash on Tue Feb 28, 2017 3:43 pm, edited 1 time in total.
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Re: Daggerfall WADs for Doom?
Thanks, but I was actually looking for something more ZDoom-friendly, since that's what I use.
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Re: Daggerfall WADs for Doom?
Where can I find this thread/link? Im interested in seeing how I could do a open world game.Nash wrote:Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.
It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.
It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.
*well maybe smaller, I can't possibly recreate all of DF's map space in Doom
pukename tsc in the console to move really fast
Edit: made my own thread
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Re: Daggerfall WADs for Doom?
I too would like to know, I tried clicking on nash's name but it seems that's not allowed for my account ype.
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Re: Daggerfall WADs for Doom?
The thread in question is there.
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Re: Daggerfall WADs for Doom?
Ah thanks Gez! Shame, it looks like the download link is no longer available.