ZScript branch merged

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

ZScript branch merged

Postby Graf Zahl » Tue Dec 06, 2016 3:53 pm

Anyone checking the changelog may notive that I just merged the ZScript branch to master.

Please note that this does NOT mean that ZScript is now an official feature.
The merge was only done to give this code a wider exposure for testing. Due to the integration with existing DECORATE there may be some undiscovered problems. Finding these problems was the main motivation to merge now instead of waiting until the language is truly mature. Work will continue in parallel in the existing branch.

Use of user-side ZScript is guarded with a commmand line option to discourage modders to use it in production code. Feel free to play around with it and experiment, but at this stage I cannot guarantee that there won't be any breaking changes.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Re: ZScript branch merged

Postby Gideon020 » Sat Dec 10, 2016 7:17 am

The heck is ZScript?
Joined: 28 Sep 2015

Re: ZScript branch merged

Postby PlayerLin » Sat Dec 10, 2016 7:25 am

Gideon020 wrote:The heck is ZScript?


User avatar
Joined: 11 Nov 2007
Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Return to General

Who is online

Users browsing this forum: Callie-Mary and 3 guests