zdoom suggestion or question

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
cactus
Posts: 51
Joined: Thu Aug 21, 2003 2:44 pm

zdoom suggestion or question

Post by cactus »

Can we obtain using ACS whith Zdoom a sound when a bullet hurt a wall as for rockets.
It will be cool to hear the sound of shells and bullets on wall don t u think?
If it cannot be made whith ACS , randy take this as a request for a future version of zdoom :)
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

with dehacked you can assign any sound you want to bullet puff and blood splat sprites. I've never actually done it myself, but I believe you just assign puffs and splats sight and action sounds for hits and stuff... it can be done anyway

cue someone who knows more about this plz...
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Kate
... in loving memory ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

I think if you give a puff a see sound, it'll be played when an actor is hit(a barrel, rocket, other non-bleeding actor.), and if you assign the puff an active sound, it'll be played when something else is hit(wall, floor, blocking line, etc.).
cactus
Posts: 51
Joined: Thu Aug 21, 2003 2:44 pm

Post by cactus »

Dehacked sounds really interesting but i find it lacks of tutorials...I 'll ask someone who really know that well.

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