Cool mods people might have missed.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Cool mods people might have missed.
We're not robots - we can't find EVERYTHING awesome. So I thought, maybe we can point each other to more obscure cool mods that people seem to have bypassed.
Perkristan's Smoother Weapon Animations (and a DECORATE port)
MarsDoom Preview (YMMV on modern versions of ZDoom, but it should work alright)
Older maps by Daniel
Satanic (WARNING: OBSCENELY HARD!)
Wolfen (by LWM)
Walljumping Minimod
The Final Gathering
Perkristan's Smoother Weapon Animations (and a DECORATE port)
MarsDoom Preview (YMMV on modern versions of ZDoom, but it should work alright)
Older maps by Daniel
Satanic (WARNING: OBSCENELY HARD!)
Wolfen (by LWM)
Walljumping Minimod
The Final Gathering
Last edited by Kinsie on Tue Jun 16, 2009 9:57 am, edited 1 time in total.
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Cool mods people might have missed.
holy shit dewd. thats friggin awesum!
just wait a lil and i might just dig up some other usefull shit for u people
just wait a lil and i might just dig up some other usefull shit for u people
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: Cool mods people might have missed.
That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Cool mods people might have missed.
did you download both the files???doomhunter_175 wrote:That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
the decorate one and the original?
-
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: Cool mods people might have missed.
Stickied since I think some people might find this useful.
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: Cool mods people might have missed.
Only if it gets filled with mods and not just comments. Therefore I order Kinsie to update his post whenever a cool mod is posted!
-
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
Re: Cool mods people might have missed.
Here's a good ZDoom .wad which rarely ever gets mentioned: Mars Preview. As the name suggests, it's a demo for a larger project, though that sadly never got finished. The .wad doesn't work 100% properly with modern versions of ZDoom, but should still be playable and enjoyable.
-
- Posts: 692
- Joined: Sun Dec 23, 2007 12:22 pm
- Location: Right behind you
Re: Cool mods people might have missed.
cool mods bro.
Daniel Maps that i have not yet played online with lotsa people:
http://forums.newdoom.com/showthread.php?t=25149
A sweet map (maybe have a face lift???? hmm hmm hmm??? huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
and a cool one with sounds (work in doom 1 plz)
http://www.doomworld.com/idgames/index.php?id=8734
Daniel Maps that i have not yet played online with lotsa people:
http://forums.newdoom.com/showthread.php?t=25149
A sweet map (maybe have a face lift???? hmm hmm hmm??? huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
and a cool one with sounds (work in doom 1 plz)
http://www.doomworld.com/idgames/index.php?id=8734
-
- Posts: 507
- Joined: Wed Sep 05, 2007 2:17 am
- Location: ZDoom Forums
Re: Cool mods people might have missed.
That's older than me.przndoom wrote: A sweet map (maybe have a face lift???? hmm hmm hmm??? huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
-
- Posts: 710
- Joined: Wed Jul 30, 2008 4:45 pm
- Location: Hell, 9th level.
Re: Cool mods people might have missed.
Daniel's weapon mods have always been complained about, but I enjoy them.
At least he can map very good. What happened to him, anyway?
At least he can map very good. What happened to him, anyway?
-
-
- Posts: 26573
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Cool mods people might have missed.
He posted here about 2 weeks ago:DavidB1000 wrote:What happened to him, anyway?
http://forum.zdoom.org/viewtopic.php?f= ... 00#p436500
-
- Posts: 600
- Joined: Sat Aug 21, 2004 6:16 pm
Re: Cool mods people might have missed.
IIRC, i once remember that he didn't take the criticisms very well and so he "faded away" for some time.DavidB1000 wrote:Daniel's weapon mods have always been complained about, but I enjoy them.
At least he can map very good. What happened to him, anyway?
-
- Posts: 302
- Joined: Wed Feb 18, 2009 12:05 am
Re: Cool mods people might have missed.
I'll see if I can find something worth notice.
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: Cool mods people might have missed.
Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
http://www.doomworld.com/idgames/index.php?id=15618
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Cool mods people might have missed.
Wolfen MUST be mentioned, even if it is awfully popular at this point. I just can't let people miss out on one of the best Hexen mods out there...