[Sprites][Weapons][Monsters] Deon's Resource Shack

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[Sprites][Weapons][Monsters] Deon's Resource Shack

Postby Deon » Fri Nov 05, 2021 8:19 pm

I've been making a lot of small mods for myself to learn ZScript recently.
As the result, I have a lot of somewhat or sometimes heavily changed sprites which others may find handy.

Revolver
Code + Doomguy hands + Sounds + Reload frames
Original author: Doom Nukem, Carbon Dioxide
Sprite additions, edit: Deon (full reload animations, smoother shooting, Doom gloved-hands)
Coding: Deon (weapon, reload function, casings).
Screenshot/spritesheet (Preview only, get the actual mod, everything is prepared, no need to cut it)
Spoiler:

Demonstration:

Download link


Mutant sprites
(original by NMN and Cage) turned into real similarly paletted roster of enemies:
Demonstration:

Download link

Human enemies (Blackguards)
Male, Male with SMG and Female

Demonstration:

Download link
Last edited by Deon on Thu Nov 25, 2021 6:51 pm, edited 5 times in total.
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Postby Deon » Mon Nov 08, 2021 10:31 pm

New monsters are up, enjoy.
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Re: [Sprites][Weapons][Monsters] Deon's Resource Shack

Postby Deon » Thu Nov 25, 2021 4:32 pm

New Blackguard sprites (male/female) and sounds are up for your usage.
The male version has 3 alt deaths.

P.S. Changed sound/sprite folders to a proper PK3 with a code, so they are easy to play with or implement in your mod now.
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