Spoiler: Progress
Contributors:
Ringman
Pallin
Doomjedi
Cjay
CaptainJ
LkMax
Dunya
DenisBelmondo
Bitbucket Repository - for pics
Spoiler: Progress
GAA1992 wrote:Jesus zombie christ, that's beautiful! Excellent work!
Mars873 wrote:If you wan't to help, I will accept it. That's going to take a while for me alone.
Dunya wrote:how can i help you?
Tormentor667 wrote:Why?!
Okay, honestly. Why do people still start with projects like that? It's not that there is one single case something like a 2x sprites project has ever been finished...
RaveYard wrote:Tormentor667 wrote:Why?!
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
RaveYard wrote:True, but perhaps one day...![]()
Here's an idea I have been thinking about:
Instead of painfully redrawing said sprites, it would be smarter to do 3D models with bone rigs, renderer with fancy shaders that would make them look like sprites. You could easily do 16 rotations with smooth animation and even make the sprites many times larger. Not to mention, you could "easily" do new animations and modify the models to create new variants of monsters.
But that's not an easy task. If not done extremely well, the result may be worse than the awkward 3D model mods for default monsters and weapons.
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