[Resource] Jazzmaster9's Resources [NEW Super NailGun]

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jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

[Resource] Jazzmaster9's Resources [NEW Super NailGun]

Post by jazzmaster9 »

Image

Here are some custom Weapons and monsters Resources I made.

Super Nailgun



Decorate: TheShooter7, Mechadon, Jazzmaster9
Sprites: Uboa, Ryan Cordell, The Thing Thing (pickup Sprite), Captain toenail (Ammo sprite) , Mechadon (edited nails), Idgames (base sprite)
Sounds: Raven Software, Id Software

DOWNLOAD
https://www.mediafire.com/?2a7xd5izwjlmw71


Simplified DooMGirl

Image

Modified from Alice Jameson's Doomgirl.
The modifications include:
-The use of stock weapons with only the pistol and fists replaced.
-The player replaces the doomguy's stock sound lumps.
-The Fist is slower but has double damage.

Original base: Alice Jameson
Sprites: Xaser
Sound: Raven Software taken from WildWeasels Diaz mod, Apogee Software.

DOWNLOAD
http://forum.zdoom.org/download/file.php?id=19657

STG-60 Inspired from Wolfenstein: the New Order
Single and Dual wielding

Sprite: Bethesda, chronoteeth
Sound: WSJ

Image
Image

DOWNLOAD
http://forum.zdoom.org/download/file.php?id=19684

The Triple R Machine gun
Sprites by: Me, Zirrion, Monolith Productions and Ctrl+Alt+Destroy
DECORATE By: Me
Spoiler:
DOWNLOAD
Triple_R.zip
The China Broom Shotgun
Has AltFire similar to it's Vox variant, "the Heater".
Sprite by: Me
DECORATE by: me

Image
DOWNLOAD
china_broomV2.zip
Greater Mancubus
Sprite by: Eriance, Zrrion, 3D Realms and Raven Software
DECORATE by: me
Image
DOWNLOAD
greatermanc.zip

Killer Commander Keen
Sprite by: Id Sfotware, Me
DECORATE by: me
Image
DOWNLOAD
http://forum.zdoom.org/download/file.php?id=19297

Shouder Mounted The RPG
Sprites by: Me, 3D Realms
Sound by: Apogee
DECORATE By: Me

Image

Image

DOWNLOAD
http://forum.zdoom.org/download/file.php?id=19357

More resources to come.
Be sure to give credit if you use them :)
some feedback and suggestions will also be appreciated.
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Last edited by jazzmaster9 on Thu Nov 27, 2014 6:41 pm, edited 15 times in total.
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Ctrl+Alt+Destroy
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by Ctrl+Alt+Destroy »

jazzmaster9 wrote:The Triple R Machine gun
Sprites by: Me and Zirrion
If memory serves me rightly, I believe zirron's revision was built upon my own attempt. So I would appreciate it if the credentials list was fixed. :)
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LostSkull
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by LostSkull »

jazzmaster9 wrote:Greater Mancubus
Sprite by: Zirrion, 3D Realms and Raven Software
DECORATE by: me
Spoiler:
DOWNLOAD
greatermanc.zip
Very cool. I hope I'll see this in future mapsets.
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jazzmaster9
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by jazzmaster9 »

Ctrl+Alt+Destroy wrote:
jazzmaster9 wrote:The Triple R Machine gun
Sprites by: Me and Zirrion
If memory serves me rightly, I believe zirron's revision was built upon my own attempt. So I would appreciate it if the credentials list was fixed. :)

Oh Yes! Did some search on the spriting Carnival Thread and found your edit, I'll fix the Credits right away. Thanks for that By the way.
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Ctrl+Alt+Destroy
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by Ctrl+Alt+Destroy »

Glad things have been cleared up! Keep the cool stuff coming!
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0bsidian
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by 0bsidian »

So the old Anadposinanis spritesheet finally got used. Good stuff.
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jazzmaster9
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Re: [Resource] Jazzmaster9's Weapons and Monsters

Post by jazzmaster9 »

Here's a new Monster, A Killer Commander Keen

Sprite by: Id Software, Me
Decorate by: me

Image
commander keen.zip
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Enjay
 
 
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Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW! KEEN

Post by Enjay »

Killer Keen eh? Missed opportunity. The weapon should be dynamite with a laser beam. ;)

I summoned a friendly one into MAP01. Using a friendly enemy is often a good way to see it in operation because you can stand back and watch all its animations without being the enemy's target. A couple of things struck me. I think he could do with being a little smaller (scaling him down should be fine). He looked quite big compared to the zombiemen at the start of the map. Rotations for the attack would make a difference. Like I said, I wasn't Keen's target but whenever he attacked one of the other enemies in the map, his lack of rotations made it look as if he was facing me.
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LostSkull
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Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW! KEEN

Post by LostSkull »

I love it
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jazzmaster9
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Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW! KEEN

Post by jazzmaster9 »

Enjay wrote:Killer Keen eh? Missed opportunity. The weapon should be dynamite with a laser beam. ;)

I summoned a friendly one into MAP01. Using a friendly enemy is often a good way to see it in operation because you can stand back and watch all its animations without being the enemy's target. A couple of things struck me. I think he could do with being a little smaller (scaling him down should be fine). He looked quite big compared to the zombiemen at the start of the map. Rotations for the attack would make a difference. Like I said, I wasn't Keen's target but whenever he attacked one of the other enemies in the map, his lack of rotations made it look as if he was facing me.
Feedback Noted :) thanks for the feedback, I might make an update soon.
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jazzmaster9
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Joined: Wed Apr 18, 2012 11:37 pm

Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW! KEEN

Post by jazzmaster9 »

The China Broom Shotgun was updated, the alt fire now has explosive hitscan instead of a projectile attack.
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jazzmaster9
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Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW UPDAT

Post by jazzmaster9 »

Shouder Mounted The RPG
Sprites by: Me, 3D Realms
Sound by: Apogee
DECORATE By: Me

Image

Image

LameDukeRPG.zip
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LostSkull
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Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW DukeR

Post by LostSkull »

Very cool. I'm downloading
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jazzmaster9
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Joined: Wed Apr 18, 2012 11:37 pm

Re: [Resource] Jazzmaster9's Weapons and Monsters [NEW DooMG

Post by jazzmaster9 »

Simplified DooMGirl

Image

Modified from Alice Jameson's Doomgirl.
The modifications include:
-The use of stock weapons with only the pistol and fists replaced.
-The player replaces the doomguy's stock sound lumps.
-The Fist is slower but has double damage.

Original base: Alice Jameson
Sprites: Xaser
Sound: Raven Software taken from WildWeasels Diaz mod, Apogee Software.
modfemaleplayer.zip
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jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: [Resource] Jazzmaster9's Resources [NEW STG-60]

Post by jazzmaster9 »

STG-60 Inspired from Wolfenstein: the New Order
Single and Dual wielding

Sprite: Bethesda, chronoteeth
Sound: WSJ

Image
Image

Download:
stg60.zip
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