[Resource] Heracross's stuff | Newest-Slipgate Zombie

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[Resource] Heracross's stuff | Newest-Slipgate Zombie

Postby TheMightyHeracross » Sun Sep 29, 2013 9:46 am

Since Zdoom forums gets much more attention than Realm667, I'll post my resources here.
This will be the only resource thread I post; constantly updating one with all of my stuff is better than making a million threads to search for.

Cross Keys
My cross key pack from Realm667. Includes GLDEFS, KEYCONF, LOCKDEFS, sprites, and DECORATE.
Comes in a variety of colors.
3 packs- Stone, Wood, and Wolf3d gold crosses.
Credits to Raven and id for original sprites, and Graf for the lights.pk3 stuff that I used in the GLDEFS.
Image
https://www.dropbox.com/s/x0datdogrgamnf6/Crosses.zip

Rebels Pack for Strife
A cool pack of rebels meant for Strife .WADs. I made the sprites for the Mauler/Flamer rebels based off the "Volt-Soldier" skin from RBCSkins.
Credits to GT for sounds (NAM), RBCSkins author for Raven/Volt-Soldier skins as base/sprites (I don't know who actually made it, if anyone know, I'll update credits), Collin Portratz for the Gothic99 skin used for the Grenade Rebel, zrrion the insect for the Shield Rebel sprites, and Xim for the Flamer marine's muzzle flash that I used for the Flamer Rebel.
Image
https://www.dropbox.com/s/1jv06ml55ba5egi/Rebels%20Pack.zip

Reaver Leader
A Reaver recolor I made that strafes, repeats bullet fire, has more HP, and occasionally fires a MaulerTorpedo.
Not very interesting, but I put it on R667, so I'll put it here anyway if you really want to download it.
Image
https://www.dropbox.com/s/9wvvluskb65mmx2/Reaver%20Leader.zip

Medical Backpack
Basically, works like the Medical Bag from Blood or the Medkit from Duke3d.
Fairly simple, but handy nonetheless.
Credits to BloodyAcid for the sprite.
Image
https://www.dropbox.com/s/5d8ohrh7vj63osh/MedicalBackpack.zip

Battle Rifle
Fires three-round bursts at the hip, and a more accurate, stronger
single shot when zoomed. When compared to the Sniper, it is harder to dodge due
to its hitscan nature and increased firing speed, but it is weaker.
Credits to Marty Kirra for the rifle, 3D Realms for the scope(pickup and on the HUD sprite), wildweasel for the looking-through-scope HUD sprite, and soundbible.com
Image
https://www.dropbox.com/s/yr16hoc7zmkyxwn/Battle%20Rifle.zip
NEW! Thanks to Uboa, the sprites on the Battle Rifle got a nice cleanup. This is thread-exclusive; Realm667 disallows truecolor, and when paletted, this looks ugly. Also, credits to Reactor for the flash sprites, which Uboa based his off of.
Image
Image
https://www.dropbox.com/s/kf5wg92seu0nyzq/Battle%20Rifle_UboaFix.zip<--- Thread-exclusive

Minigunner
Using David G's minigunner sprites, I created a simple minigun zombie that behaves as if it had the Skulltag minigun. Fires at double the rate of a chaingunner. If you play with skulltag_actors/data on Zandronum or with the Realm667 Minigun loaded, he will drop that.
Image
https://dl.dropboxusercontent.com/s/w6ijw4t633e97s1/Minigunner.zip?dl=1&token_hash=AAHD1PpKAe5cjqaDhN72cgSYAV5oXxtT8uTSYpbIMGZbyg

Axe
Chop, splice, and butcher your foes with this axe! Use the regular fire for
a fast slice, and the altfire for a slower but very strong attack.
Sprites by Mike12; base for pickup sprite by scalliano from his zombie scientist, cleaned up by idGamer. Swing and flesh-hit sounds by Rouge, and wall-hit sound by 3D Realms. Thanks to Blue Shadow for helping with the code.
Image
https://www.dropbox.com/s/zb6xl8fu267yt1z/Axe.zip

Exterminator
What? A full frankensprite sheet from Heracross? :P
These guys were in intensive care when they were possessed. Unable to fight while maimed, the demons added some biomechanic parts and gave them SMGs. They run almost as fast as a Pinky and have a deadly blade for close quarters. They fire full-auto at medium range and in more accurate bursts at longer ranges. He'll dodge your shots sometimes if you aim at him. Better watch yourself in close quarters with these guys.
Credits:
Decorate: Me
GLDefs: Graf Zhal (lights.pk3)
Sounds: id (Quake- Knight Sounds and blade swing, Doom 3- SMG Shoot), Rogue (Blade hit)
Sprites: The Innocent Crew (Head), osjclatchford (Pistol Zombie), Colin Portratz (SMG taken from G99 skin), Rogue (Blade from Reaver, edited), id ( base for gib Sprites), David G and Minigunner (Alternate death frame base), and all of this frankensprited into this one guy by me
Image
https://www.dropbox.com/s/rn11b26gdhbl6 ... inator.zip
This guy started as a humanoid form of a Reaver from Strife, but went really far from that, really fast.

Peasants Pack for Strife
Following up my Rebels Pack is my Peasants Pack. Included are:
  • A peasant with a broken bottle as a melee weapon
  • A peasant with a pistol
  • A combination of the above two
  • A workman
  • An officer
NOTE: THESE PEASANTS DO NOT EXHIBIT NORMAL PEASANT BEHAVIOR.
IF YOU DO NOT WANT THEM TO CHASE THE FOE, CHANGE A_CHASE TO A_WANDER
IF YOU WANT THEM TO BE FRIENDLY, DELETE -FRIENDLY


[CREDITS]
Decorate: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: Rogue, id, Xim
Sprite Edit: TheMightyHeracross
Idea Base: In a ditched project of mine you fought a corrupt governor at one
point, the peasant with the bottle/gun.

Image

https://www.dropbox.com/s/1zfyeftbrx38m ... k.zip?dl=0

Laser-Scout for Strife
A simple enemy, the laser-scout is a humanoid robot that fires lasers in rapid succession. These projectiles, unlike the Sentinel, are rippers, and are more powerful as a result. A good choice as a leader of a small group or a scattered challenge early on. What makes him a scout? No one knows... I just chose that name because it sounded cool. :P

[CREDITS]
Decorate: TheMightyHeracross
GLDefs: Graf Zhal (lights.pk3)
Sounds: Rogue
Sprites: ENGINE Technology
Sprite Edit: Enjay, TheMightyHeracross
Idea Base: A custom robot for Strife

Image

https://www.dropbox.com/s/x8hnau1q2uzzb ... -Scout.zip

He could work in Doom as well, but he needs new sounds (he inherits from Sentinel).

THREAD EXCLUSIVES BELOW
_______________________________________________________________________________________________________________________________________
Slipgate Zombie
This enemy uses Onslaught Six's edit of zrrion the insect's Ranger sprite set. Strafes, moves fairly quickly, has 140 HP, fires his machinegun nonstop, but up close, he fires his shotgun. Credits to zrrion the insect and Onslaught Six for the sprites and id for the Quake 3 sounds used for him. He was formerly named Ranger, after the Quake character, but has been renamed to Slipgate Zombie in order to avoid confusion with the Realm667 enemy.
Image
https://www.dropbox.com/s/728cpfeimpak4 ... e.wad?dl=0

Machine Pistol for Strife
Exactly what it says on the tin, shoots at the rate of Doom's chaingun, but packs more punch than the AR. Uses inventory checks to increase accuracy according to your accuracy level. Includes a large and small ammo pickup.
Image
https://www.dropbox.com/s/8abv2s6zslqw9rg/Strife%20Machine%20Pistol.wad
Credits to Mike12 for original SMG, whoever made the Strife pistol hands (if you name yourself I will update credits), whoever the hell made that skinny bullet clip (once again, if I find out who made it I will credit), and Monolith for the Blood Tommy firing sound.

Laser Pistol
Using the sprites from that old "Blaster.wad", I made a new, more modern day Zdoom gun.
Primary fire shoots repeated lasers, while Alt fire is a charged-ripper laser.
Primary uses 2 cells each, alt uses 14.
Thanks to Klaus Breuer for the original sprites, neoworm for the pickup, and TheDarkArchon for the sounds.
Image
https://www.dropbox.com/s/2p6b66x654aredg/Laser%20Handgun.wad

Weapon Cooldown Template
This .WAD includes a chaingun replacement that has a chance of adding a dummy ammo to your inventory with each shot of your chaingun.
At the maximum 100, the chaingun will not fire, so you must Altfire to vent it.
However, every 16 tics in the Ready state, the Cooldown will proceed on its own, but venting is faster.
Made for TiberiumSoul
https://www.dropbox.com/s/p59km6aemc4jksu/CooldownDemo.wad

Simple Items Pack
A HUGE pack of simple stuff- medium armors, medium health kits, and medium/large ammo packs.
Also includes an inventory item- the ammo satchel gives you a bit of all ammos on use, you can modify it for your custom ammos.
All sprites by BloodyAcid except for the armor and health/armor bonus recolors.
Image Image
https://www.dropbox.com/s/0shzqjzhcc4patj/Simple%20Items%20Pack.wad

Multiple Firing Modes Demo
Yes, Zdoom has an Altfire button, but what if that's not enough?
This code will be a simple demonstration of using dummy inventory items to have 3+ firing modes.
I find this much simpler than KEYCONF stuff, AltFire gives you all Altfires!
https://www.dropbox.com/s/s372e5ghq4iyein/FiringModeDemo.wad

Prophet
A custom mech meant for Strife, but with Doom code commented out for you.
Fires a machinegun or fires his Rocket Missiles.
Image
https://www.dropbox.com/s/393a8433ty5w3tb/Prophet.wad

Burst Rifle
A rifle that shoots three round bursts, each round firing 3 hitscans that do 4 damage each. Uses Mike12's "Hackjob SMG using Doom Alpha and Strife resources"
Has a clip that holds 30 bullets, taking from an ammo pool of up to 180 bullets, or 360 with a backpack. I commented out a Ready state that allows manual reloading- the regular gun will reload only when it runs out. Also includes an empty clip actor, which is spawned somewhat like (excuse my example) Brutal Doom when the Assault Rifle reloads. You can take that out if you want.
Credits:
Gun Sprite by Mike12 (With flash and reload animation added by me)
Original Flash by zrrion the insect
Pickup Sprite by Rogue (Modified)
Ammo Sprites by Rogue (Recolored)
Firing Sound by id
Reload Sounds and Clip Bounce Sound by FreeDoom
Empty Clip code based on KDiZD casings by TheDarkArchon
Special Thanks to zrrion the insect for the muzzle flash tutorial
Image
https://www.dropbox.com/s/d5fuutuplm96gl8/Burst%20Rifle.wad

Civilian
Because of the horrible lack of civilians in Doom, I decided to whip up this rather unlucky fellow. An edit of Dr. Goldfire from Blake Stone with the head of the humanized Zombieman, including Enjay's angles in NJ Skins, he has 75 HP, runs away fast when scared, and wears a gray suit. There are unused shooting frames in the wad, but the actors do not attack. There is a standing variant and a wandering variant.

Image

https://www.dropbox.com/s/92yaq6trdkuf8lj/Civilian.wad

Credits:
Sprites:Ghastly Dragon/id for head (this may be wrong, correct me if so), Enjay/JAM Productions for body,
TheMightyHeracross for edits
Sounds: Bungie
Code: TheMightyHeracross
Last edited by TheMightyHeracross on Sat Oct 13, 2018 10:50 am, edited 60 times in total.
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Re: [Resource] Heracross's stuff

Postby gerolf » Mon Sep 30, 2013 10:07 am

Great stuff!
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Re: [Resource] Heracross's stuff

Postby TheMightyHeracross » Mon Sep 30, 2013 5:05 pm

Glad you like it. :)
Don't forget to credit the sprite/sound artists though. :wink:
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Re: [Resource] Heracross's stuff

Postby TheMightyHeracross » Mon Sep 30, 2013 6:50 pm

OP updated with a new monster:
The Ranger Zombie!
Zrrion's monster coded to life, uses a machinegun at a range, and a shotgun up close.
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Re: [Resource] Heracross's stuff

Postby zrrion the insect » Mon Sep 30, 2013 7:22 pm

I actually have a zombified version of that guy in the works. The sprites you're using're supposed to be a player skin.
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Re: [Resource] Heracross's stuff

Postby TheMightyHeracross » Mon Sep 30, 2013 7:24 pm

Oh, it is? I can actually see it, now.
Alright, I'll update when it comes out, thanks for the heads-up.
Also, I love that Shield Rebel. Feels like Strife's missing actor. :D
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Re: [Resource] Heracross's stuff

Postby TheMightyHeracross » Mon Sep 30, 2013 8:29 pm

Updated with the Medical Backpack inventory item. Carry 100 HP around with you like those Build engine games.
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Re: [Resource] Heracross's stuff | Newest- Medical Backpack

Postby amv2k9 » Tue Oct 01, 2013 6:32 pm

Nice! I'll definitely be making use of that Rebel Pack.
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Re: [Resource] Heracross's stuff | Newest- Medical Backpack

Postby TheMightyHeracross » Tue Oct 01, 2013 8:56 pm

Thanks, and expect more Strife code from me, I like it almost as much as Doom itself. :)
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Re: [Resource] Heracross's stuff | Newest- Medical Backpack

Postby TheMightyHeracross » Wed Oct 02, 2013 7:04 pm

Updated OP with a Machine Pistol for Strife.
An edit of Mike12's machine pistol, with the Strife pistol hand.
Respects the accuracy stat.
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Re: [Resource] Heracross's stuff | Newest- Strife Machine Pi

Postby Tomicapo » Wed Oct 02, 2013 8:06 pm

Hey good job Heracross. I also like the ranger zombie.
¡Congratulations! :D
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Re: [Resource] Heracross's stuff | Newest- Strife Machine Pi

Postby TheMightyHeracross » Thu Oct 03, 2013 7:11 pm

Tomicapo wrote:Hey good job Heracross. I also like the ranger zombie.
¡Congratulations! :D

Thanks! :)
OK, updated OP with a new weapon made from that forgotten Blaster.wad.
Surprisingly, I found a lucky pickup sprite by neoworm on here, so I made a weapon out of it.
The screen changes colors based on what's happening:
Green is ready
Red is firing
It flashes orange and yellow when it charges the alt fire
The screen will be off when you lower/raise it.
Enjoy, as always. :)
Also, I need ideas for a new code template, I sorta have "coder's block" right now. :|
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Re: [Resource] Heracross's stuff | Newest- Laser Pistol

Postby TheMightyHeracross » Thu Oct 03, 2013 8:51 pm

Updated Strife Machine Pistol, decals and puffs are now visible.
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Re: [Resource] Heracross's stuff | Newest- Laser Pistol

Postby TiberiumSoul » Fri Oct 04, 2013 5:26 pm

Could you create an altfire state that allows for manual cooling on a weapon?
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Re: [Resource] Heracross's stuff | Newest- Laser Pistol

Postby TheMightyHeracross » Fri Oct 04, 2013 5:37 pm

Like the weapon overheats, and you have to vent it?
Like Halo's Plasma Repeater?
Yeah, I could do that.
Also, new weapon.
I took the revolver down, just found out HellCattX already made a (much better) DECORATE actor for it.
Last edited by TheMightyHeracross on Sat Oct 05, 2013 8:50 am, edited 2 times in total.
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