"These mighty warriors were condemned to Hell for reasons unknown, and now they're back to battle again in Hell's invasions... Only this time, these bestial knights have traded their swords for grenade launchers! Watch out for those shields too, these brutes will summon magic fireballs with them if they're out of grenadin' range, and they'll be more than happy to use them to clobber any Marine who gets too close - or pesky underling who gets in the way - to put some distance between themselves and their foes."
The fusion-ha of the Cybruiser and Hell Warrior. Inspired by a desire to have a shield-using monster that looked Doom-ish but wasn't immediately obviously based on a Doom monster; Hence, the use of the Hell Warrior and adding in Cybruiser parts to distance it from its Hell Noble origins.
GargoyleGargoyle.pngSprite edit by zrrion the insect. Behavior loosely inspired by the Fire Wyverns from Mordeth Ep1. Flying fodder, he chucks three weak fireballs at a distance, and will also sometimes rapidly fly toward the player to quickly get into melee range.
PhantomPhantom.pngThe Press Release Lost Soul with its behavior tidied up. Fires a perfectly-accurate hitscan attack from a distance that does as much damage as a Zombieman shot, though he has a somewhat long attack animation, and a 100% pain chance which make it easy to cancel out his attack. Good for some annoying ankle biters.
Dark Imp one-armed attack (Sprites only)
A simple, generic one-armed attack animation for the Void Dark Imp. Good for a scratching melee attack.
Blood Demon leap attack (Sprites only)
Leaping attack animation for what I'm dubbing the Blood Demon, though on R667 it's referred to as the Blood Fiend/Mauler Demon Seriously, why the hell is a Cyborg Demon called the "Blood Demon," and not the one that actually resembles the name?
Satyr leap attack/alt death/gib (Sprites only)
Leaping/Tackling attack animation for the Satyr, plus the alt death/gib animations by David G thrown in for good measure.
Soul Harvester - no spikes (Sprites only)soulharvester.pngThe R667 Soul Harvester, sans spikes. Includes brightmaps and the GLDefs lump so you can load this up behind the original .wad to see the changes.
Z-Sec gib (Sprites only)
Gib animation for the ZSec. Only contains sprites for the assault rifle variant.
Doom Alpha Rifle with a bolt added from another sprite. Behavior inspired by the ZDCMP2 rifle. Fires a single, perfectly accurate hitscan attack that does ~5 bullet's worth of damage and takes 2 bullets per shot. Must be cocked after every shot (about as fast as the standard Doom Shotgun). Primary fire uses a Doom Shotgun-style flash, alt fire uses an Eriance-style muzzle flash; both are functionally the same.
Random Assortment of Brightmaps
Just a bunch of brightmaps for various monsters I've cobbled together, provided for your ease of plundering:
Chaos Serpent (R667 Magma Serpent)
Hellion (Firing frames are already included in R667 Hellion; this just adds ~glowy eyes~ to other frames)
Infernal (The floating monster from Demon Eclipse)
Zombieman (Additional attack frame yanked from the Press Release; handy for a burst-fire Zombieman variant)