Hands not on the sheet:
If "from a photo of my own hand" counts as "from scratch," then yeah. The latter is sized down, aspect-modified, and edited further.
An attempt to fix the lighting and the shape of that one hand.
Mike12 changed the thumb on my reload hand, and I made it less... chubby. I may need to work on the shading though.
A firecan with torch-like flames.
Doom trees (quite tiny, really). Also in Autumn variety.
Gem-powered magical torches.
Automatic Shotgun. Original sprite by WadaHolic, extended 32 pixels by me.
The Freedoom pistol by Scuba Steve, polished up and modified a bit.
Polished up Freedoom plasma rifle.
An old multi-color plasma scatter rifle sprite by me. Plenty more frames, may upload them.
Less angled version of the Glock in Pisstepank's package of weapon sprites. Painstakingly edited with either MSPaint or GraphicsGale, I don't remember. It still needs touching up and is a bit wobbly, but I may fix that in the near-future.
Modified Duke64 pistol. Updated 9/30/13.
Flipped ejection port, reload courtesy of HavoX. Also updated 9/30/13.
Elongated version of the lead pipe that WildWeasel made.
Leever rifle. Credits belong to Scuba Steve, Marty Kirra, Scero, and Snarboo.
Duke3D MP7. Model originally by Teh Snake, then used in Psychophobia; ripped via Blender.
Greatly-edited version of JoeyTD's centered Duke shotgun. Updated 10/10/13.
Interpolated BFG frames, created through Sqirlz Morph.
Angled shotgun. Also original shotgun with the barrel shading of the first sprite in the row.
That old super-chaingun, redone for 4 frames instead of 2. Also typical minigun variant.
My attempt at merging the Doom and 64 BFGs since I wasn't too fond of how zrrion's was pieced together.
Third chaingun flash frame for people who like to animate both frames together (like me).
First ever from-scratch weapon sprite, a bullpup grenade/missile launcher. Firing frames and pickup are in progress.
Duke Nukem Forever devastator for Duke3D.
Interpolated explosion, with/without flare spikes.
Medium-sized and gigantic BFG balls. Animated similar to the original BFG ball (using rotation/flipping).
Spoiler: Monsters/Deaths that Ghastly hasn't used for that one R667 death collection
Extreme burn death, down to the 4th degree! Flame particles not included.
Putrefied (very rotten) human. Would not recommend shooting or even poking it.
Oh hey, another resource
from scratchfrom a photograph. GZDoom usage recommended.
Doom Alpha mountains with a starry sky.
Asphalt, cracked/not cracked.
Some comptextures. Compcrate because silly reasons. (Updated 2/22/2014)
Varying shades of COMP. 4th is default shade.
A texture based off of the body of the Skulltag/Zen Dynamics railgun.
A recolored Duke Nukem 3D texture.
Bricks made from the thin parts of the STAR**** textures.
Based off of yet another photo. Truecolor.
A couple recolors of the above.
Skin stretched over STARGREY/TAN. Composite of 5 images. Also overlay graphic I used for the skin border.
Nick Baker version.
I overlaid a blister I had on my toe onto the skin wall. It looks silly.
Doom-friendly Duke Nukem 3D moon textures. Second texture on the top row tiles vertically as well as horizontally, and the flat's sized down for consistency. I also have the original size if you want though.
Low exposure of icy snow, close up of sand, and shrubs. Truecolor obviously.
Ooh boy a sunset sky. Hexen and Doom flavored, respectively.
What, another sunset sky? Original, Doom, Heretic, and Hexen paletted, respectively.
Doom-colored Hexen lava.
Obnoxious carpet pattern that should never be used on stairs.
Mountains surrounding Ogden, which is near Salt Lake City. Source picture was taken by a friend.