[Resources] Uboa's Junk n' Trash

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[Resources] Uboa's Junk n' Trash

Postby Uboa » Sat Sep 08, 2012 5:17 pm

Image

You've seen them around. You know about them, and you look through them. Resource threads. This time, it's my resource thread!

I've been in the Doom scene for a year or two, and in that time I've made many things ranging from sprite sheets to entire maps. I will admit, my skills have improved gradually through time and I mainly spend my Doom time making sprite sheets for weapons and other graphics. Seeing how I've got resources strewn about my computer collecting dust, I figured I'd post them for the ZDoom community to use! Poke around and use what you must, but remember to give credit! All of my work is free to use, and it can be used as needed.

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Graphics:
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Spoiler: Weapon Content


Spoiler: Monster Materials


Spoiler: Other Junk


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Maps:
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Obsidian Fortress
A cooperative map that I created from boredom, as well as the urge to experiment with new textures. Credit for all resources goes to the original authors. This map was designed with Skulltag in mind, but the worst you'll get by using ZDoom is a few missing actors and a bad texture or two. This map also had the name "Dark Memories".
Screenshot Gallery
Download Link

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Weapon WADs:
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Spoiler: Weapon-Related Wads
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NOTE: All of my work is posted under the Do Whatever The Fuck You Want "license". I don't need credit or anything, but it would be nice. I know it says to, but... eh. I'm too lazy to change it.
Last edited by Uboa on Sat Jun 21, 2014 4:54 am, edited 26 times in total.
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Re: [Resources] Uboa's Junk n' Trash

Postby Springy » Sat Sep 08, 2012 5:21 pm

Mother of god. That's a big amount of useful resources, thanks for these might use some and of course I'll remember to give credit. Well done with these edits.
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Re: [Resources] Uboa's Junk n' Trash

Postby Uboa » Sat Sep 08, 2012 5:26 pm

Thank you very much. I might crank out a few more some time soon, but I'm always open to suggestions. :)
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Re: [Resources] Uboa's Junk n' Trash

Postby wildweasel » Sat Sep 08, 2012 5:39 pm

Dang, I really like the Gamebanana and Killing Floor rips, you did a good job of making them fit better in Doom.
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Re: [Resources] Uboa's Junk n' Trash

Postby Ravick » Sat Sep 08, 2012 5:56 pm

Springy wrote:Mother of god.


:shock: :wub:
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Re: [Resources] Uboa's Junk n' Trash

Postby Uboa » Sat Sep 08, 2012 6:20 pm

wildweasel wrote:Dang, I really like the Gamebanana and Killing Floor rips, you did a good job of making them fit better in Doom.

Why thank you. I scaled them down using the standard method of filtering, then I duplicated the layer about 20 times to remove any partially transparent pixels. After that, I cleaned up the edges.
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Re: [Resources] Uboa's Junk n' Trash

Postby Xaser » Sat Sep 08, 2012 6:50 pm

This is really pretty darn good, but there are quite a few sheets that have no mention of the original authors -- the Splayer, for instance, is based on the shotgun from Legacy of Suffering, but Logan MTM isn't mentioned anywhere.
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Re: [Resources] Uboa's Junk n' Trash

Postby Uboa » Sat Sep 08, 2012 7:16 pm

Xaser wrote:This is really pretty darn good, but there are quite a few sheets that have no mention of the original authors -- the Splayer, for instance, is based on the shotgun from Legacy of Suffering, but Logan MTM isn't mentioned anywhere.

I actually used the single screenshot of the Pulse Nailgun on the Realm667 Armory. If that's what it's called, anyway. I should get credits.
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Re: [Resources] Uboa's Junk n' Trash

Postby BloodyAcid » Sat Sep 08, 2012 10:34 pm

Very nice haul of resources here! I'll use some of these :D
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Re: [Resources] Uboa's Junk n' Trash

Postby Uboa » Sat Sep 08, 2012 11:42 pm

Thanks, Bloody! If I get around to it, I might upload some of the maps I've made over the years. With that, there are the weapon WADs I have lying around on my harddrive.
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Re: [Resources] Uboa's Junk n' Trash

Postby Warhawk » Sun Sep 09, 2012 4:06 am

Uboa wrote:there are the weapon WADs I have lying around on my harddrive.

Duke 3D's FreezeThrower with Doom hands too?
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Re: [Resources] Uboa's Junk n' Trash

Postby Jblade » Sun Sep 09, 2012 6:40 am

This is great stuff - just an FYI, the Doom 64 reloads animations are by Cage.
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Re: [Resources] Uboa's Junk n' Trash

Postby rsl » Sun Sep 09, 2012 8:39 am

A lot of crisp stuff in here! Very good quality throughout. :D
I think I've already found something very interesting for a future mod... :wink:
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Re: [Resources] Uboa's Junk n' Trash

Postby Nash » Sun Sep 09, 2012 9:50 am

Spoiler:


I lol'd.
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Re: [Resources] Uboa's Junk n' Trash

Postby Uboa » Sun Sep 09, 2012 10:47 am

rsl wrote:A lot of crisp stuff in here! Very good quality throughout. :D
I think I've already found something very interesting for a future mod... :wink:

Good to hear!

Nash wrote:
Spoiler:


I lol'd.

That was actually put into a weapon mod I was working on. The fists had an alt-fire which allowed you to grab imps, then ride on their heads with a shotgun.

Jblade wrote:This is great stuff - just an FYI, the Doom 64 reloads animations are by Cage.

Thanks. I'll update the post.

EDIT: No, not the Duke freezethrower. That was only a sprite I found, not one I made.
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