[Sprite] Doom Movie Rifle

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[Sprite] Doom Movie Rifle

Postby Hellstorm Archon » Fri Jul 01, 2011 2:51 pm

As you all know, there was the Doom movie, and it wasn't that good.
Anyway, I was browsing through the Skulltag forums and found this little gem:

Image

The original thread can be found here: http://www.skulltag.com/forum/viewtopic.php?f=160&t=24812

I didn't make this sprite, and I know it's just a single frame, but I could contact the author if necessary for permission to use this sprite, although I am sure he gave permission for free use of this sprite.

So, any thoughts?

EDIT: It's likely the author did give out permission to use this, so I've decided to leave this unhanded in case anybody wants to use it.
Last edited by Hellstorm Archon on Sat Jul 02, 2011 6:22 pm, edited 1 time in total.
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Re: [Sprite] Doom Movie Rifle

Postby Dynamo » Fri Jul 01, 2011 8:23 pm

It looks really simplistic and way too dark to be honest, I can't see any details (although this monitor isn't particularly bright)
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Re: [Sprite] Doom Movie Rifle

Postby Xaser » Fri Jul 01, 2011 9:37 pm

I like it. I suppose the front of the gun is a bit shadowed, but otherwise it looks pretty sweet.
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Re: [Sprite] Doom Movie Rifle

Postby Reactor » Sun Jul 10, 2011 7:10 pm

The Doom movie was a complete four-letter organic waste (sh*t), I can tell you - good thing I did not waste a nickel on that piece of crud. To tell the honest, there is only ONE worse movie than the Doom-movie - the Vanilia Sky.

Your work, however, is very admirable and extremely good :) I would give a five on Realm-667 for it - you earned it.

May I have a question for ya, folks? If I want to create a weapon all by meself for ZDoom or ZHexen, what should be the adequate height and width for the weapon usage frames, including firing and reloading sequence? And what should be the pickup sprite's height and width? So far, I created stuff for Wolf3D mods, where 64×64 was the maximum, but this ought to be a little bit different.

Oh yea...I want to create a Prism rifle, which shall be an angled weapon, just like this one. Keep this in mind.
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Re: [Sprite] Doom Movie Rifle

Postby XutaWoo » Mon Jul 11, 2011 1:04 am

The maximum is whatever the maximum the format is without it exploding.

The size thing is more on a base-by-base basis. Just make sure that not too much of the screen is being covered and make sure it doesn't look rediculously big.
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Re: [Sprite] Doom Movie Rifle

Postby Reactor » Mon Jul 11, 2011 1:02 pm

Got it :) I wonder if it's OK to use another similar image as a template (e.g a frame from Autogun's firing animation from Realm-667), I can do the rest of that with MSPaint.

Do I need to worry about palettes and colour mismatches? Keep in mind we're talking about ZDoom and ZHexen here, not the "old" Doom with its tiny-winy little colour-palette.
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Re: [Sprite] Doom Movie Rifle

Postby XutaWoo » Mon Jul 11, 2011 1:41 pm

Just use PNGs. ZDoom supports true color on HUD elements, and even if weapons aren't included in that it'll still automatch to the closest possible color.
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Re: [Sprite] Doom Movie Rifle

Postby kaos_2211 » Wed Feb 26, 2014 8:49 pm

cool
Mgmt: User was warned for this post.
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