[Request] Wolf3D Firing Rotations

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Salad Viking
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[Request] Wolf3D Firing Rotations

Post by Salad Viking »

Does anyone happen to have full rotations for the firing frames of the characters in Wolfenstein 3D? I'm looking for at least Blazkowicz and the Nazi in the blue uniform (the one in Doom II), but if you can get more, that would be nice.
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Snarboo
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Re: [Request] Wolf3D Firing Rotations

Post by Snarboo »

None of the enemies in Wolfenstein had rotations for their firing frames. I do believe someone has made them, however I"m not sure where to find them.
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SamVision
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Re: [Request] Wolf3D Firing Rotations

Post by SamVision »

JoeyTD has some, but for some reason I can't find them in his thread anymore.
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HellCattX
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Re: [Request] Wolf3D Firing Rotations

Post by HellCattX »

Here has the whole Wolfendoom tc's http://www.doomwadstation.com/main/wolfdoom.html where all but the bosses seem to have full rotations.
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Salad Viking
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Re: [Request] Wolf3D Firing Rotations

Post by Salad Viking »

HellCattX wrote:Here has the whole Wolfendoom tc's http://www.doomwadstation.com/main/wolfdoom.html where all but the bosses seem to have full rotations.
I don't mean to be picky with my sprites, here, but those are pretty bad. Also, there are no firing frames for the player. Thanks anyways.
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HellCattX
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Re: [Request] Wolf3D Firing Rotations

Post by HellCattX »

yes there is, look in toten, but he's green suited not grey.
I don't mean to be picky with my sprites, here, but those are pretty bad.
Well edit them to you're liking, I've given you the grenades of wisdom, Now go play in the park!
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phi108
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Re: [Request] Wolf3D Firing Rotations

Post by phi108 »

I found some of JoeyTD's: http://forum.zdoom.org/viewtopic.php?f= ... 37#p480238
JoeyTD wrote:Image
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Salad Viking
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Re: [Request] Wolf3D Firing Rotations

Post by Salad Viking »

phi108 wrote:I found some of JoeyTD's: http://forum.zdoom.org/viewtopic.php?f= ... 37#p480238
Those are pretty good! Hopefully I can use them.

... Well, I guess I'm stuck making my own, or, more realistically, abandoning my project.
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JoeyTD
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Re: [Request] Wolf3D Firing Rotations

Post by JoeyTD »

Salad Viking wrote:
phi108 wrote:I found some of JoeyTD's: http://forum.zdoom.org/viewtopic.php?f= ... 37#p480238
Those are pretty good! Hopefully I can use them.

... Well, I guess I'm stuck making my own, or, more realistically, abandoning my project.
How about holding your horses on the firing frames, I'm still working on the rest of the firing frames for the officer, trooper, and the SS.
Last edited by JoeyTD on Sat Jan 22, 2011 6:17 pm, edited 2 times in total.
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HellCattX
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Re: [Request] Wolf3D Firing Rotations

Post by HellCattX »

I am sorry if i sounded like i was a dick, i was hoping it would give you the insperation to make such masterpieces to make us wish we'd though of it first lol. my bad. *holds out a plate of caco-late ch-imp cookies* want one there good!
Gez
 
 
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Re: [Request] Wolf3D Firing Rotations

Post by Gez »

I've got SS firing frames. Angles 7 and 8 could stand to be redone, though.
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Salad Viking
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Re: [Request] Wolf3D Firing Rotations

Post by Salad Viking »

I think today I'll try my hand at making some firing frames for BJ. No clue what the results will be like, but they might come out OK.
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cq75
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Re: [Request] Wolf3D Firing Rotations

Post by cq75 »

Image

Anyone else think the rear facing sprites look like he's taking a picture? Somebody should put him in a room in front of a bunch of nazis posing in the background :lol:

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