[Resource] Angled AK47 & some Unreal2k4 Screen Rips

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[Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby CaptainToenail » Mon Nov 29, 2010 4:42 am

It's an angled AK47, I screen-ripped it from the CoD4 demo, and edited it in GIMP. Not much more to say really.

Also you can grab the G3 here: http://www.realm667.com/board/download/file.php?

Edit: and here's some sci-fi guns screen-ripped from Unreal2004. Plasmagun, ShockRifle and ThermoBlaster (got it from some old mod ages ago)
Attachments
unreal2k4rips.PNG
unreal2k4rips.PNG (57.71 KiB) Viewed 1756 times
COD4AK.PNG
COD4AK.PNG (6.31 KiB) Viewed 1760 times
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby wildweasel » Mon Nov 29, 2010 5:11 am

While these are good rips, the one pitfall that makes them still look like model rips is that there are aliasing artifacts inside of the graphic. This is why I tend to rip at higher resolutions, resize with filtering and then manually brush away the outsides - the end result looks loads better and a bit more sprite-like. It takes much more effort, yes, but it's much more worth it in the end.
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby CaptainToenail » Mon Nov 29, 2010 5:29 am

Ok, what do you mean by 'resize with filtering'? I'm experimenting with GIMP and all the scale options give the same result. Do you want me to blur the images or something? :?:

Edit: Ok, this time I took the screenshot at X4 the resolution, applied a blur filter then resized it. The result is better, is this what you meant?

Image
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby wildweasel » Mon Nov 29, 2010 5:51 am

Here's a quick-and-dirty comparison example. I used Photoshop; GIMP should offer similar options.

Image
Here's our model, a P90 I randomly snagged from FPS Banana. Oh, but it's too large for Doom, in fact it'd take up almost the entire screen, so let's size it down...

Image
The easiest resize would be using a Nearest Neighbor filter, which makes it so you don't have to trim down the edges to avoid having weird blue glowy stuff around the gun in-game. But...

Image
...if we zoom in on it, to about what size it'd appear in-game, you'll notice some areas (I've circled them in red pencil) that end up jagged and ugly-looking. This is the telltale sign of a model rip.

Image
In this picture I've opted to size it down using the Bicubic filter. GIMP should have this in the image resize options; you might also see a "Lanczos" option which produces nicer results as well. I've colored the background differently, and I'll explain why in a second. Look at the three areas indicated by the last picture - the etched lines on the magazine now appear smoother and more natural, the sights are better defined and look less like a blotchy blue shape, and the glove looks less like it could amputate the hand. But the main pitfall (and reason why I colored the background another color) is that you'll have to trim the edges a bit by hand to make sure the weapon doesn't appear to have a blue glow in-game.

Hope that illustrated it well enough.
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby CaptainToenail » Mon Nov 29, 2010 5:56 am

Ok, thank you. I'll be careful to avoid these jagged lines in the future, and hopefully re-rip these weapons soon if anyone was actually interested in them. :)
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby Xaser » Mon Nov 29, 2010 4:16 pm

CaptainToenail wrote:ThermoBlaster (got it from some old mod ages ago)

Arkon, sounds like. I love that mod. :)
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby phi108 » Mon Nov 29, 2010 5:11 pm

For processing hundreds of PNGs at once, I used Imagemagick and this batch command to resize from 1122x606 to 374x202 using a box filter (or for rips that covered the top or left edges of a widescreen 16x9 display, 1281x720 to 427x240), I couldnt rip any higher than 3x because my monitor isn't that big.

Code: Select allExpand view
@echo off
for %%i in (*.png) do "C:\Program Files\ImageMagick-6.5.2-Q16\convert.exe" "%%i" -filter box -resize 374x202! -channel A -threshold 32768 "%%i"
goto :eof


Then I needed another command to remove the invisible tranparent pixels (wasting space) from the edges of the gun image (This one for GraphicsMagick, because that was the program known by whoever told me how to do it):

Code: Select allExpand view
@echo off
for %%i in (*.png) do "C:\Program Files\GraphicsMagick-1.3.6-Q8\gm.exe" composite -background black "%%i" "%%i" "%%i"
goto :eof


The switches from the first command automate the edge-sharpening:
-channel A -threshold 32768

This may save you time even if you use less than hundreds of sprites.
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby Xim » Wed Dec 01, 2010 12:07 am

I like them. They all look pretty good, I just might use them. Perhaps even make some slight edits too.
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Re: [Resource] Angled AK47 & some Unreal2k4 Screen Rips

Postby Minigunner » Wed Dec 01, 2010 8:45 pm

IMO you should do the Bicubic filtering with a transparent background (Layers->Transparency-> Add Alpha Channel, then select-delete the background color), then make the image Indexed (Image->Mode) to get rid of the in-between alpha levels. Then convert back to RGB and edit away!
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