NOTE: This is now and forever a multi-resource thread. I'm almost addicted to ripping at the moment, so I've got plenty of stuff heading in. In order to maintain maximum convenience for everyone, below will be a list of relevant posts within the thread to be updated with every new release.
ANOTHER NOTE: Most of these links have been fixed. If anyone has my System Shock, Perdition's Gate and Hell To Pay rips, upload them somewhere and I'll relink them.
System Shock (This post)
Terminator RampageTunnels of ArmageddonCorridor 8: Galactic WarsPerdition's Gate & Hell To PayLameDukePowerslaveEye of the BeholderBlood 2: The ChosenShadow Warrior Add-on Extravaganza!!Forbes Corporate WarriorQuarantineDeathtrap DungeonDefiance (1997)NEW! Quarantine 2: Road WarriorNEW! DeathDromeNEW! Eradicator (Textures)NEW! Terminator: SKYNET (Textures & Static Sprites)NEW! Duke Nukem MobileAlso, it's not at all a requirement, but I'd really appreciate it if you let me know if you're going to use anything I've ripped in a project. Some of this stuff took a lot of work, and I'd love to see it get put to good use. Just drop a reply here or send me a PM or something, however you want to do it, but by all means I'd love to know about it.
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Hey there. I'm ZXD, and I like ZDoom. Since this is neither the time nor the place for me to be making any lengthy introductions, I'll spare you my life story and cut right to the chase.
I've been browsing around here for a while now (much more recently than before), generally to check out graphics resources to possibly use in projects that never seem to get off the ground. A friend of mine who has been working with ZDoom stuff for some time now has been working on a project for a while now that has been requiring a lot of resources, something which I decided to give him a helping hand with since I'm a sucker for grabbing large amounts of sprites myself, even if I've never really done anything with them. In my search to help him get new monster graphics, I scoured all around my local stuff and wound up scouring through here. One of the threads that I came across in my searching was an old System Shock thread that featured the game's textures and little more. Somebody had asked if there would be any sprite rips, but the OP said it would probably be hard to do. I guess I took this as a challenge, because I immediately went out to get myself a copy of System Shock and try to take a crack at it with XWE. That was about a month ago.
I decided to try again today, but XWE is clearly not particularly compatible with SS1 and honestly would have been a poor choice for extracting the graphics anyways (due to the way they are stored in the RES files). So my quest began anew. I'll spare you the details since I'm sure it's of little importance... suffice it to say that after several hours of grunt work and several unnecessary program downloads later, I've managed to pull together an impressive collection of resources here consisting of roughly 4000 sprites, each saved as paletted PNG files with transparency. Some highlights of the collection are:
• 26 enemies
• 20 sprited doors
• Multi directional corpse props
There are some things to note about this stuff. The sprites are stored in three separate folders in the zip, each named after the RES file they were extracted from. While they're not the raw contents of the data files (I deleted roughly 1000 sprites that were small, black squares), they are named and arranged as they were stored. Sorry if that's in any way an inconvenience, but there's just too damn many sprites here for me to go through and rename by hand. As for what folders contain what: OBJART contains inventory items and props as well as a few other things including what appear to be switches and stuff that appears to be remnants of a level editor; OBJART2 contains enemy standing, pain, death, and attack sprites, as well as some frames which I don't rightly know the use of, though I assume they're idle states; OBJART3 is more enemy sprites, including walking, more death, and more attacks, also including the door sprites and some wall patches.
So here's a little sampler of the content:
SSHOCK_COLLAGE.png
And here's a permanent link to the zip over at the DRD Team Share Space:
System Shock SpritesSorry if I rambled too much back there. Anyways, I hope you enjoy the sprites. All credit goes to Looking Glass Software and whatnot. That's all for now, but expect to see more from me in the future!
EDIT: Going through the files again, it seems that there are some slight graphical jitters on a handful of frames due to black being the transparency color. However, it's nothing major and can generally be fixed by hand with relative ease; I tried to automatically fix it by editing the game's palette lump to have cyan as the black color it rips as the background, but unfortunately unlike Necrodome (another resource that I am slowly ripping [I've seen it done here but most of the links are broken and the one that isn't has a similar black background issue]) this just turns the black areas on the sprites cyan as well... so it's really unavoidable, I guess. I
think magic wand selection will work on most of them as a solution to this.
EDIT #2: Added MIDI soundtrack, sound effects and HUD weapons.
EDIT #3, 4 & 5: Thread made multi-rip, split, then re-merged back into one large thread.
EDIT #6: Asked to be told when this stuff is used.
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Last edited by Zero X. Diamond on Mon Feb 10, 2014 6:44 pm, edited 22 times in total.