Harbinger 2.0

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Harbinger 2.0

Postby LilWhiteMouse » Mon Jun 04, 2007 12:28 pm

One of my projects has been cannibalized into other things (Queen's Crusade for example), and I've got a boss monster left over that I'm never gonna use in it's current state, so anyone want it?
Image
You can't just drop in a level, as there's a fair amount of prep and limitation to it. It needs large open flat spaces to move, as it isn't designed to change heights. There's also a fair number of TIDs used, including it's intended victims. I'd include a demo level so you wouldn't have to translate my instructions to make it work.

Play wise, it's meant to be taken on by a small army. It has four different attacks: Magma Cannons, eye beams, Suicide Souls, and the belly gun.
- The Magma Cannons (top turret) fire two shots that explode into pools of magma, damaging anything that wanders into it. The pools dissipate after a time. The cannons are turreted so their attack is independant of the core.
- The eye beams fire up to eight shots from the eyes (duh), but each beam can target a different enemy in front of it.
- The Suicide Souls launch vertically from it's rear abdomen, then shoot off in the direction of a random target.
- The belly gun will shoot at anything that get's into it's range immediatly. The belly gun is also turreted, so like the cannons, it attacks on it's own.
- Not really an attack, but the impact from feet can also damage things standing nearby.

To kill it, you must destroy all six of it's legs, as well as the two turrets. The legs and turrets all have destroyed states. The damaged legs will simply drag along as the monster moves, and will reduce it's speed. When all the legs are destroyed, it can no longer move, only rotate.

[EDIT]
Here it is, such as it is. Warp to map01.
http://home.midmaine.com/~lilwhitemo/harbinger.7z
Last edited by LilWhiteMouse on Fri Jun 04, 2010 11:30 pm, edited 4 times in total.
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 16 Jul 2003
Location: Maine, US

Postby Amuscaria » Mon Jun 04, 2007 12:39 pm

you've just inspired an idea for one of my monsters that i didnt have an design for. :3

Is there a tutorial on how to make a multi-parted monster anywhere? D:
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Postby Cutmanmike » Mon Jun 04, 2007 12:55 pm

I can imagine someone could put it to good use. Can we see it anyway? It looks rad.

PS. stop scrapping projects :P
User avatar
Cutmanmike
A little bit dead?
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby Risen » Mon Jun 04, 2007 12:57 pm

Wow. That sounds really impressive.

I probably don't have a use for it, myself, but I'd really love to download and view the demo. Hell, it might be fun all by itself for some cooperative play.
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Shadelight » Mon Jun 04, 2007 3:29 pm

I want it, it could be used for something. :P
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Postby dljosef » Mon Jun 04, 2007 4:12 pm

A multi-parted boss monster in doom? That's quite interesting. :)
User avatar
dljosef
Brutal Doom? Nope, I don't care.
 
Joined: 12 Aug 2005
Location: Deep underground

Postby Xaeverion » Mon Jun 04, 2007 5:39 pm

I might have use for that, but it'd be a long time before I make the map to plunk it in.
User avatar
Xaeverion
As good as it gets
 
Joined: 15 May 2007
Location: Singapore

Re: Harbringer boss monster

Postby Arcane » Mon Jun 04, 2007 5:46 pm

Jesus, stop being so awesome, LWM. :O

Every time I think "nobody's gonna do anything interesting. Things are stagnating." you whip something awesome from somewhere.
User avatar
Arcane
 
Joined: 12 Sep 2004

Postby LilWhiteMouse » Mon Jun 04, 2007 8:00 pm

Here it is, such as it is. Warp to map02.
http://home.midmaine.com/~lilwhitemo/harbringer.zip
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 16 Jul 2003
Location: Maine, US

Postby Shadelight » Mon Jun 04, 2007 8:27 pm

That was one of the coolest bosses I have ever seen.
User avatar
Shadelight
You must construct additional lumber.
 
Joined: 20 May 2005
Location: Labrynna
Discord: Shadelight#4920

Postby TheDarkArchon » Mon Jun 04, 2007 8:33 pm

It's one of the HARDEST bosses I've ever seen
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby Lamneth » Mon Jun 04, 2007 8:36 pm

Very difficult but still awesome. Difficulty could probably be fixed with a different arena/ammo adjustment and such. Feels like I'm a ground level unit in some kind of RTS like Supreme Commander fighting one of the huge experimental units.
Lamneth
They are hackers on STEROIDS
 
Joined: 26 Apr 2007
Location: Dark Falz's chamber

Postby Matt » Mon Jun 04, 2007 8:40 pm

Pretty frickin' epic :D

And like Cutty said, stop scrapping projects :P
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Postby LilWhiteMouse » Mon Jun 04, 2007 8:59 pm

Lamneth wrote:Difficulty could probably be fixed with a different arena/ammo adjustment and such.


Enviroment plays a big role with this one. It was designed in an urban map. The buildings were destructable, but for a time at least they'd provide cover.
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 16 Jul 2003
Location: Maine, US

Postby Unknown_Assassin » Mon Jun 04, 2007 9:00 pm

Truly a difficult and great boss.
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Next

Return to Resources

Who is online

Users browsing this forum: Karllawrenz, Majestic-12 [Bot], potetobloke, Semrush [Bot] and 1 guest