Civvie 11 reviewed/played Alien World Order Raze!

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WFFLink
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Civvie 11 reviewed/played Alien World Order Raze!

Post by WFFLink »

He seem to have come across a couple of issues while playing it, mainly boss enemies not been their proper size, but overall, he did not have that much to complain!

https://www.youtube.com/watch?v=soYqDq9nGIg

It may a bit banal but congrats. With this extra attention hopefully more people will try out raze (and there will be more playtesters as well).
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Graf Zahl
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by Graf Zahl »

Can someone please summarize the issues in text form?
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by SanyaWaffles »

There was a bug where a Mini Overlord was indestructable. However this seems to not be reliably reproduced by other people.

Also one time the rocket went right through the Pig Cop... I chalk that up not to Raze, but just Build Jank™
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by Graf Zahl »

SanyaWaffles wrote: Also one time the rocket went right through the Pig Cop... I chalk that up not to Raze, but just Build Jank™
Yeah, me, too... :mrgreen:
I've seen stuff like that a few times in the past with different Build ports.
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by Gez »

7:55-8:50: a couple of mini overlords that just don't die, in Red Ruckus -- though he didn't replicate the issue for the second
I'm reminded of the problem with the flying frosties in Nuclear Winter, where they become invulnerable if "killed" by frost damage; it might be a similar fuckup in the CON code perhaps?
10:40: the battlelord in Prima Arena is a mini-battlelord
12:00: the rocket flying through a pig cop in Tour de Nukem
12:25: another mini battlelord supposed to be boss size
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by Graf Zahl »

Gez wrote:7:55-8:50: a couple of mini overlords that just don't die, in Red Ruckus -- though he didn't replicate the issue for the second
I'm reminded of the problem with the flying frosties in Nuclear Winter, where they become invulnerable if "killed" by frost damage; it might be a similar fuckup in the CON code perhaps?
It's likely the scripts.
Every time in Duke or RR where I had to investigate an issue with enemies misbehaving it was some script issue - the poor formatting the designers used combined with CON's quirky treatment of control statements makes it very easy to write slightly broken code.
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Re: Civvie 11 reviewed/played Alien World Order Raze!

Post by sinisterseed »

I'm hoping that the invulnerable monster bug in WT will help us in finally fixing that rare bug where mini bosses sometimes turn invulnerable.

There was a report for this way back after 0.7 came out but a save with the broken monster alone did not do much in solving it, so it was shelved until it can be triggered more reliably.
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