He seem to have come across a couple of issues while playing it, mainly boss enemies not been their proper size, but overall, he did not have that much to complain!
https://www.youtube.com/watch?v=soYqDq9nGIg
It may a bit banal but congrats. With this extra attention hopefully more people will try out raze (and there will be more playtesters as well).
Civvie 11 reviewed/played Alien World Order Raze!
- Graf Zahl
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Re: Civvie 11 reviewed/played Alien World Order Raze!
Can someone please summarize the issues in text form?
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Re: Civvie 11 reviewed/played Alien World Order Raze!
There was a bug where a Mini Overlord was indestructable. However this seems to not be reliably reproduced by other people.
Also one time the rocket went right through the Pig Cop... I chalk that up not to Raze, but just Build Jank™
Also one time the rocket went right through the Pig Cop... I chalk that up not to Raze, but just Build Jank™
- Graf Zahl
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Re: Civvie 11 reviewed/played Alien World Order Raze!
Yeah, me, too...SanyaWaffles wrote: Also one time the rocket went right through the Pig Cop... I chalk that up not to Raze, but just Build Jank™

I've seen stuff like that a few times in the past with different Build ports.
Re: Civvie 11 reviewed/played Alien World Order Raze!
7:55-8:50: a couple of mini overlords that just don't die, in Red Ruckus -- though he didn't replicate the issue for the second
I'm reminded of the problem with the flying frosties in Nuclear Winter, where they become invulnerable if "killed" by frost damage; it might be a similar fuckup in the CON code perhaps?
10:40: the battlelord in Prima Arena is a mini-battlelord
12:00: the rocket flying through a pig cop in Tour de Nukem
12:25: another mini battlelord supposed to be boss size
I'm reminded of the problem with the flying frosties in Nuclear Winter, where they become invulnerable if "killed" by frost damage; it might be a similar fuckup in the CON code perhaps?
10:40: the battlelord in Prima Arena is a mini-battlelord
12:00: the rocket flying through a pig cop in Tour de Nukem
12:25: another mini battlelord supposed to be boss size
- Graf Zahl
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Re: Civvie 11 reviewed/played Alien World Order Raze!
It's likely the scripts.Gez wrote:7:55-8:50: a couple of mini overlords that just don't die, in Red Ruckus -- though he didn't replicate the issue for the second
I'm reminded of the problem with the flying frosties in Nuclear Winter, where they become invulnerable if "killed" by frost damage; it might be a similar fuckup in the CON code perhaps?
Every time in Duke or RR where I had to investigate an issue with enemies misbehaving it was some script issue - the poor formatting the designers used combined with CON's quirky treatment of control statements makes it very easy to write slightly broken code.
- sinisterseed
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Re: Civvie 11 reviewed/played Alien World Order Raze!
I'm hoping that the invulnerable monster bug in WT will help us in finally fixing that rare bug where mini bosses sometimes turn invulnerable.
There was a report for this way back after 0.7 came out but a save with the broken monster alone did not do much in solving it, so it was shelved until it can be triggered more reliably.
There was a report for this way back after 0.7 came out but a save with the broken monster alone did not do much in solving it, so it was shelved until it can be triggered more reliably.