Before I start, first of all, thank you all so very much for making this
I've been looking for a good, proper sourceport for Blood for years, not to say also for Redneck Rampage and Shadow Warrior. Hell, maybe soon enough it will be for Duke Nukem too.
All the other ports, while I deeply respect BuildGDX for starting this trend, they just never got well with me; Bad frames, terrible VSync implementation, terrible mouse movement, missing and broken features, not a good enough of available options...
But with RAZE, I have the most fun I can think of, just like I did with GZDoom. I hope to see this improve over time and that you all have fun doing so as well, it is a great idea and sourceport.
Now to the questions themselves...
Will there be more plans for the Automap? Right now, it feels too "basic", if it's possible to make it have as many options as possible, as in GZDoom itself, that would be great.
Although to be honest, all I ask for is an "am_cheat" like feature, where I can toggle full map on the go. As well as the ability to have Secrets, both unfound and found, painted in a different color.
Will it be possible for RAZE to run big mods in the future? Like Duke Nukem's Alien Armageddon or Blood's No Hope in Sight. That would be fantastic.
(Some kind of "gameplay mod" for Redneck Rampage would be great too.)
About post-process, will there be a "Bloom" feature just like in GZDoom itself? It is actually kind of a nice effect in GZDoom, would be beautiful to see it in Blood with all that TNT explosion.
And a tiny request; can "resurrect" cheat from GZDoom be added to RAZE?
That's all I have, might have more, I'm really enjoying the fluidity of this sourceport.