NormalNX texture resizing

Moderator: Raze Developers

NormalNX texture resizing

Postby markanini » Wed Feb 05, 2020 5:14 am

This feature is excellent for removing interference patterns in long to medium distance textures and I wanna use it with Build games. :D
markanini
 
Joined: 18 Jan 2020

Re: NormalNX texture resizing

Postby ZellSF » Thu Oct 15, 2020 1:28 pm

I'm really curious about whether this will eventually make its way into Raze too.

It's so good when you want that pixelated look without all the pixel crawling.
ZellSF
 
Joined: 13 Aug 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 1:31 pm

It's all there under the hood, just not exposed in the menus.
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby ZellSF » Thu Oct 15, 2020 1:44 pm

mjr4077au wrote:It's all there under the hood, just not exposed in the menus.

:D
ZellSF
 
Joined: 13 Aug 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 1:52 pm

It seems to only be applying to HUD sprites and other things through the twod drawer, but that's it. I'm not sure what the plan is for getting this fully operational on Build games. Remember, the goal is to get the underpinnings right first and foremost before mucking around too much with nice to haves :wink:

User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby ZellSF » Thu Oct 15, 2020 1:58 pm

I know, I was just wondering if there was anything about the engine that would make it incompatible with HQ texture resizing.
ZellSF
 
Joined: 13 Aug 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 2:04 pm

Nothing in-particular, it was working with textures at some point in time though so not sure what happened here. I personally prefer external upscale packs and Phredreeke has done some great work here :D
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby Graf Zahl » Thu Oct 15, 2020 2:13 pm

The main issue is that the upscaling is opt-in for the calling code and the tile layer simply does not do it yet. That layer is in dire need of getting cleaned up anyway.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 4:08 pm

That certainly explains why it's not working on textures :wink:. Even if it was, I would still recommend an upscale pack over the on-the-fly HQ resizers. They were OK before AI-based upscales came to be but I don't think they look very good anymore and wouldn't be sad if they were dropped out completely.

markanini/ZellSF, Phredreeke's work can be found here. Please be aware that there are some issues with upscaled HUD weapon textures at the moment that should hopefully be resolved at some point in the future.
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby Graf Zahl » Thu Oct 15, 2020 4:58 pm

mjr4077au wrote:They were OK before AI-based upscales came to be but I don't think they look very good anymore and wouldn't be sad if they were dropped out completely.


-you cannot upscale every texture out there. What about all those thousands of Doom mods, for example?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 5:08 pm

Yeah, that's a fair point actually. I don't play too many mods so I didn't think about it. Even then, I'm not afraid of pixels and just think the on the fly resizers don't do a good enough job for me.
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby dpJudas » Thu Oct 15, 2020 9:12 pm

Keep in mind that the NormalNx scalers aren't actually trying to improve the quality of the textures. They do not add any extra info into the textures like the other upscalers or texture packs. Their main purpose is to lower the filtering strength. Apparently some feels it helps on aliasing effects too (*). It is for those that find a nearest filter too harsh and standard linear filter too extreme.

*) Not too sure if this is universally true or just for some textures.
dpJudas
 
 
 
Joined: 28 May 2016

Re: NormalNX texture resizing

Postby mjr4077au » Thu Oct 15, 2020 9:20 pm

Thanks mate, I appreciate the insight :). I'll have to have more of a play with those next time I'm in GZDoom and test that out for myself.
User avatar
mjr4077au
 
Joined: 17 Jun 2019
Location: Gosford NSW, Australia
Discord: mjr4077au#1027
Github ID: mjr4077au
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: NormalNX texture resizing

Postby markanini » Fri Oct 16, 2020 1:48 am

A quick and dirty way to get a similar effect right now is to increase Scale factor in video mode. NormalNx is way better though.
markanini
 
Joined: 18 Jan 2020

Re: NormalNX texture resizing

Postby Graf Zahl » Fri Oct 16, 2020 5:25 am

Yes,and it will surely come back.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Next

Return to Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest