When arriving to the main screen, the intro doesn't have the fireworks behind the Powerslave banner at the top anymore.
[0.6.0-345-g7a84887fc] Powerslave intro issues
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mjr4077au
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[0.6.0-345-g7a84887fc] Powerslave intro issues
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Last edited by mjr4077au on Mon Jun 15, 2020 2:29 am, edited 2 times in total.
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Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [0.6.0-430-g68c97e3c2] Powerslave intro issues
I know, but I don't know what made it break.
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mjr4077au
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Re: [0.6.0-430-g68c97e3c2] Powerslave intro issues
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mjr4077au
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Re: [0.6.0-345-g7a84887fc] Powerslave intro issues
Backtraced to 7a84887fc4dbf10fe545ea67d6ab5f7289c117a1, amended title to reflect.
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Graf Zahl
- Lead GZDoom+Raze Developer

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Re: [0.6.0-345-g7a84887fc] Powerslave intro issues
I know where it started but that's a big commit and I still don't know which part is at fault.
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mjr4077au
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Re: [0.6.0-345-g7a84887fc] Powerslave intro issues
Ah ok, apologies I thought that part was unknown. I'm not sure I can help with rendering issues beyond isolating commits where things go wrong, sorry...
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: [0.6.0-345-g7a84887fc] Powerslave intro issues
I hope this is something where Softpoly can help. With textures in CPU visible software buffers it will hopefully be easier to find out what goes wrong.
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mjr4077au
- Posts: 834
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
Re: [0.6.0-345-g7a84887fc] Powerslave intro issues
Sounds promising and a good debugging aid
.