My ZDoom enhancements, headshot.wad, and Haloguns2.wad

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Which version of the barrels do you prefer?

The Huge version (barrels.wad)
7
41%
The smaller version (barrelsmall.wad)
10
59%
 
Total votes: 17

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Caligari87
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My ZDoom enhancements, headshot.wad, and Haloguns2.wad

Post by Caligari87 »

Finally, after all these years of searching, the lamp will be MINE AGAIN!

Wait, wrong line...

Anywho, here's all the wads you've been so anxious to get your mitts on:

barrel.wad & barrelsmall.wad: The pyro-maniac barrels, two versions. Replaces the standard barrels in .96x.

splash.wad: My custom splashes/water for .96x (DoomII only?)

decals.wad: Better bloodsmears/splats for your gore pleasure.

headshots.wad: A demonstration of a headshot technique that could be implemented into Zdoom as a decorate feature.

haloguns2.wad: the mother of them all, my magnum opus so far. Includes the pistol, shotgun, and assault rifle, in (mostly) complete form. The assault rifle includes a flashlight & battery (no battery readout, though), as well as selectable fire modes (when "fire" tapped). Zdoom 96x ONLY! Remember to set up your alt-fire and misc keys.

Permissions: You may NOT steal haloguns2.wad for any purpose whatsoever! This is only a beta! Do not use for your own projects!

Other wads may be used/modifed, as long as proper credit is given!

http://caligari-87.bizhat.com/wadpack.zip

8-)
Last edited by Caligari87 on Wed Jul 27, 2005 2:01 pm, edited 1 time in total.
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Xaser
 
 
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Post by Xaser »

Hehe, awesome! I'm looking forward to seeing all this in action! Sweet!

/me downloads.
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Caligari87
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Post by Caligari87 »

NOTE: the "enhancements" should be put in your "skins" folder; pick one of the "barrel" wads, you can't have both.

8-)
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Medricel
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Post by Medricel »

LOL, the barrels caused a very fast crash in MAP23 of Doom 2 :P
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Phoenix
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Post by Phoenix »

this stuff royally kicks ass! i especially liked the splashes. water never looked so beautiful. :thumb:
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Bio Hazard
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Post by Bio Hazard »

Do these mods keep multiplayer compatibility?
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Grubber
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Post by Grubber »

Very nice. Can I use splash.wad as a test wad for next .96x release?
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wildweasel
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Post by wildweasel »

Am I the only person who can't get this? It forbids me to access the file. Save Target As doesn't help either.
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Phobus
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Post by Phobus »

I'll have to have a look at these. (though That'll be in a day or two. Things seem to be piling up on me)
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Grubber
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Post by Grubber »

@widlweasel: Drag & drop the link into the address bar.
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Nash
 
 
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Post by Nash »

I wish it was possible to get the headshot thing to work with not only one zombieman... :(
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Enjay
 
 
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Post by Enjay »

Heh, these are all very cool. I especially like the barrels and splashes.

There is something screwy with the weapons. When I uses status-bar mode, the weapons shift really far down the screen. The pistol isn't even visible when not firing. :?
ant1991331
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Post by ant1991331 »

Hey, again someone has beaten me to saying something....

And Caligari, those guns rock! How did you make them, please, tell me (or us)
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Caligari87
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Post by Caligari87 »

@ant1991331: Well, I was thinking about putting together a video tutorial detailing how to rip guns from other games, but here's a quick overview:
I started up FRAPS, with the "record sound" box unchecked, to speed things up. Full resolution capture, at 30FPS. I then started Halo Demo in 800x600 with specular, shadows, and highest-res textures (?everything?else lowest), then began a mock multiplayer game at Blood Gulch. I'd get the gun I wanted, then switch to my other weapon. Start the recorder with F7 (my shortcut key). Then switch to the weapon (for the raise frames), fire two or more full clips (for firing frames and reloads), then melee several times. Do this because FRAPS has a performance impact on the game, and you need to get all the frames you can. I then exited the game and FRAPS, then opened the video in the free editing program Zwei-Stein, by Thugs@Bay, and saved each frame I wanted to a file, organized by folders (Raise, Ready, Fire, Reload, Melee). I'd captured the weapons while looking into the blue sky, so I then just opened them in the GIMP and removed all the blue and converted to indexed, then resized the images to 320x240. That's the simple version, I had to experiment for hours before finding a workflow process that got all the loose pixels out and made nice clean lines. I then wrote my weapons, extracted Halo's sound effects with Halo Map Tools 3.5, imported GFX and SFX, then fine-tuned each to perfection. Each weapon rides at about 45-50 frames, with ~4 minutes editing time per frame, once I got the procedure down. The rocket launcher is the bigest yet, with over 60 frames. I've maxed out the sprite limits for the melee attack/reloads.

@Enjay: I know, and it bugs me to death. I think the game lowers the sprites by a certain size percentage when the statusbar is visible, and since mine are fullscreen, that percent is a lot. I always used full-screen, so I didn't notice for a long time.

@Nash: That's why I presented it, so it could hopefully be integrated into DECORATE some way, so the designer can have any number of limbs, with proper effects. Also, uncomment the two lines in script 3, and headshots will give you an instant kill.

@Grubber: Certainly you can use it :) I'd be flattered to have my work distributed with a large-scale project like that.

@Bio Hazard: I really have no clue if these break multiplayer or not. They shouldn't, as long as everyone has a copy, but I'll never be able to test multiplay for any of my projects, at least not in the foreseeable future.

@Shinjanji: Hehehehe, that's one of the first things I tested. Anything more than about 5-6 barrels at once causes major slowdown/crashes. You could reduce the number of pyrotechnics to fit your machine, but that's up to you. Sorry.

@Everyone else, thanks for the input and comments! Also, question: which barrel wad do you prefer? I'll add a poll for this...

8-)
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Nash
 
 
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Post by Nash »

I prefer the small barrel. The other barrel's blast radius is too fuckin large. :(

A suggestion for the smoke and flames: Give them random angles so they look more natural, instead of just moving upwards in a straight line.

Also, I have a suggestion on how to make the barrels less crash-prone. For the burning flames, instead of spawning multiple flames, you can just spawn one burning flame sprite. There are some nice burning flame sprites from Duke/Blood/Shadow Warrior. That'll lessen the thing count, and looks nice also. Is this possible?

EDIT: For your haloguns wad, the sparks that come from your richochets can teleport! Try shooting at a wall near a teleporter and you'll see dozens of teleport fogs because your sparks are being teleported. Looks silly if you ask me.

Also, something weird I noticed. I bind "toggle fire modes" to the X key. I select weapon 4 and press X. The fire mode changes. Now I go back to the controls menu and "Toggle fire modes" switches to "???". I went back to the game, pressed X and checked the controls menu. It is set back to X. What's happening?
Last edited by Nash on Wed Jul 27, 2005 2:34 pm, edited 1 time in total.

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