The [ZDoom Community Map] Project "Take 2"
Posted: Thu Jul 22, 2004 5:40 pm
Well, so far the first "ZDoom Community Map Project" will soon be finished and as we all can see (considering the length of the thread) it was or will be a real success for us! This is why I thought about doing one more project and finally you can now sign up, if you are interested in participation this time or even once more This first post is now all the necassery information, you will need with all the important rules and all the important bases you need
Requirements:
There are no real big requirements which are needed for the participation. Just be a good mapper and maybe have some other useful skills (musician, sprite artist, texture artist, etc.) and I will put you on the list
Rules:
Every participant will have exactly one day to add his rooms, his sprites, his textures or his other wad-related stuff. After this time expired, he has to upload it somewhere (please not Geocities *g*) so the follow-up person can download it on his day and continute with his rooms, his sprites and so on. After the first round is over, I will choose ten persons to do final touches to the map, clean it up, and finalize it for the release.
Easy, isn't it?
By the way: It is allowed to add some personal signatur to your part of the map, as texture, as sector or as anything else like that. Just take a look at "Take 1" and you will see what I mean
So far, you are allowed to add: Your Mappart (recommended), new sprites, new decorations, new monsters, new GFXs, new weapons, new textures, new flats, new sounds, new ambience, new scripts and everything else supported by ZDoom
And follow-uppers are also allowed to alter previous parts in a minimal way (adding detail for example or changing some textures) if they don't fit the rest of the map. Please no complete removements or deformation of previous parts, so the creator itself can't recognize it anymore!!!
More Info:
If you have still questions, take a look at the following thread: http://forum.zdoom.org/viewtopic.php?t= ... sc&start=0
Take 2 Info:
This time, I think we should work on a special map theme, so we have all of us a small idea, what to place on our turn. This time's maptheme is a high-tech space city on the solar system's planet Venus! Just take a look at this picture:
Yes, it has no atmosphere and looks very hellish *g* (just a tip for the skybox creator)
Ok, so here we go, volunteering for the second part of our community project
Requirements:
There are no real big requirements which are needed for the participation. Just be a good mapper and maybe have some other useful skills (musician, sprite artist, texture artist, etc.) and I will put you on the list
Rules:
Every participant will have exactly one day to add his rooms, his sprites, his textures or his other wad-related stuff. After this time expired, he has to upload it somewhere (please not Geocities *g*) so the follow-up person can download it on his day and continute with his rooms, his sprites and so on. After the first round is over, I will choose ten persons to do final touches to the map, clean it up, and finalize it for the release.
Easy, isn't it?
By the way: It is allowed to add some personal signatur to your part of the map, as texture, as sector or as anything else like that. Just take a look at "Take 1" and you will see what I mean
So far, you are allowed to add: Your Mappart (recommended), new sprites, new decorations, new monsters, new GFXs, new weapons, new textures, new flats, new sounds, new ambience, new scripts and everything else supported by ZDoom
And follow-uppers are also allowed to alter previous parts in a minimal way (adding detail for example or changing some textures) if they don't fit the rest of the map. Please no complete removements or deformation of previous parts, so the creator itself can't recognize it anymore!!!
More Info:
If you have still questions, take a look at the following thread: http://forum.zdoom.org/viewtopic.php?t= ... sc&start=0
Take 2 Info:
This time, I think we should work on a special map theme, so we have all of us a small idea, what to place on our turn. This time's maptheme is a high-tech space city on the solar system's planet Venus! Just take a look at this picture:
Yes, it has no atmosphere and looks very hellish *g* (just a tip for the skybox creator)
Ok, so here we go, volunteering for the second part of our community project