DECORATE - 3 actors into 1 actor
Posted: Tue May 08, 2007 10:44 am
Im new about decorating monsters.
I know now, how to make one monster actor, but im ready
for the next challenge which is:
I have 3 monster actors, one that is equipted with shielding (it looks that way).
Second with a lot of armor around his body...
Third with only his health left.
Those i like to combinate so it looks like a pain-in-the-ass end boss (one of them)
So far i scripted them into Decorate lump, but when actor one is down (with the shielding) it refuses to
switch (a_spawnitem("nameofactor",0,1,0,1)) over to the
next actor... and so on.
You understand it must look like D'Sparil of Heretic game, which is only a '2 monster actor', one that
sits on a serpent, and the other is the walking one.
(there is no D'Sparil script on the net anyway to study it.)
So far, 'A_SpawItem' didn't work in the 'Death:' sequence while a test wad of a MonsterSpawner-gun on the net DID work.
I have played alot with the numbers at the end of A_SpawnItem command but it still refuses to
spawn the next monster actor. No typing errors.
What or where do i do wrong?
Can anybody help me with this issue? Help will be very appriciated.
Code at this moment:
I know now, how to make one monster actor, but im ready
for the next challenge which is:
I have 3 monster actors, one that is equipted with shielding (it looks that way).
Second with a lot of armor around his body...
Third with only his health left.
Those i like to combinate so it looks like a pain-in-the-ass end boss (one of them)
So far i scripted them into Decorate lump, but when actor one is down (with the shielding) it refuses to
switch (a_spawnitem("nameofactor",0,1,0,1)) over to the
next actor... and so on.
You understand it must look like D'Sparil of Heretic game, which is only a '2 monster actor', one that
sits on a serpent, and the other is the walking one.
(there is no D'Sparil script on the net anyway to study it.)
So far, 'A_SpawItem' didn't work in the 'Death:' sequence while a test wad of a MonsterSpawner-gun on the net DID work.
I have played alot with the numbers at the end of A_SpawnItem command but it still refuses to
spawn the next monster actor. No typing errors.
What or where do i do wrong?
Can anybody help me with this issue? Help will be very appriciated.
Code at this moment:
Spoiler: