RL issues have come up so I can't do any more work on this for a while. The feral griffon isn't in included, but afaik everything else up to the demo's end is, save the heretic player.
Just drag the zip onto ZDoom.
The main player is a Cerulean lance maiden. Cerulean's are worshipers of Monoceros, the unicorn demigod. Lance maidens are celibate fighters among the warrior caste. Their pure spirit allows them to wield the Alacorn lance like a magic sword. When socketed with charms, a lance maiden can channel her spirit through it with various effects. In it's basic form however, it is capable of piercing multiple enemies at once. Damage inflicted is dependant on the player's level. Damage will also reduce with each subsequent thrust.
When socketed, primary fire will remain the melee thrust, but altfire will attack with the socketed effect. The first charm available is Foul Decay. Any enemy that passes through the poison cloud will become plagued. A plagued enemy will have it's hp's reduced by half (only once), and take damage over a period of time. There are two other charms available in the demo. The lightning charm isn't available, but I *think* it's done, summon LightningGem to try it.
To socket a weapon, you need to either go to the smithy, or use the charm directly if you have a socketing kit.
I'm sure most of you won't like the lance maiden, but I made her specifically for my enjoyment. It is my intent to allow use of the heretic at some point.
Shops are navigated with mouselook and primary fire, and text is also advanced with primary fire. Click on Buy/Recruit to toggle it to Sell/Dismiss in the item and mercenary screens respectively.
Once you have access to them, there are two repeating dungeons: forest, and mines. They have no relevance to the plot. They're just places you can go to fight.
Old post:
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