Monster experiment
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Monster experiment
Just messing around, maybe someone will find this interesting.
http://home.midmaine.com/~lilwhitemo/Wtchtest.zip
The monster will sometimes try to dodge your attack. She also has two minions that will try and heal her with your health, and return to her armor when damaged. Not meant to be difficult or anything, just a technical test.
http://home.midmaine.com/~lilwhitemo/Wtchtest.zip
The monster will sometimes try to dodge your attack. She also has two minions that will try and heal her with your health, and return to her armor when damaged. Not meant to be difficult or anything, just a technical test.
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Impressive both in the way it looks and the way it works. I also like the hit stat system too. However, when testing with GZdoom, it bombed out and dropped me straight to my desktop after a couple of minutes fighting the witch. I'd hit her quite a lot, so maybe she was ready to die (although I later tried MDKing her without causing a crash) or maybe it was something else entirely.
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It's marvellous! I keep getting hit by the "Witchshadowa" (Something like a magnetic vortex, I guess) .
What I don't get is: Why does the Wraithwitch only have a 1 angle attack? Shouldn't it have multiple angels?
An example to make myself for "understandable": When the Wolfenstein SS gets attacked by another monster/human, it attacks them, but faces your direction.
What I don't get is: Why does the Wraithwitch only have a 1 angle attack? Shouldn't it have multiple angels?
An example to make myself for "understandable": When the Wolfenstein SS gets attacked by another monster/human, it attacks them, but faces your direction.
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Re: Monster experiment
After playing your CHOSEN. I really feel like drawing your egyptian girl in anime. Looks good, as usual. I admire your patience with 3d programs. T_T *bow bow*LilWhiteMouse wrote:Just messing around, maybe someone will find this interesting.
http://home.midmaine.com/~lilwhitemo/Wtchtest.zip
The monster will sometimes try to dodge your attack. She also has two minions that will try and heal her with your health, and return to her armor when damaged. Not meant to be difficult or anything, just a technical test.
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That's bad? IMO Too many things are Doomish. Demons, teh bases, demons, hellgates. Man can go a bit sick from this, and since (Z)Doom is so customizable I actually find non doomish things (Batman TC anyone?) to be much better than usual hellspawn crap. Then again, just my opinion.Shinjanji wrote: Although I must admit, I do agree with Cutman. It's a great system, but not terribly too Doomish.
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No, it's increasingly mine too. I know it is a part of the basic nature of the game and all (and it is still fun), but yet another story about the bad scientists doing ill-advised experiments and letting the hellspawn loose again, C/W unoriginal "new" ways to show off the hellish nature of the demons and the distortion of reality they brng with them again... well it can get a bit tired.Nmn wrote:Then again, just my opinion.
IMO, LWM has lead the field in non-Doomy Zdoom based projects and she should be applauded for doing so. However, Hellspawn is a damn fine mod too, of course.
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