Newbie mapper's (stupid) questions

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
CorSair
Posts: 580
Joined: Sat Dec 31, 2011 10:54 am
Location: .fi

Newbie mapper's (stupid) questions

Post by CorSair »

Currently I have swimmable sector, thanks to line 160. My intentions is to make it look sea via linedef 9 (Line horizon), but I can't seem to apply that swimmable 3D sector with it, thus, making it look stupid when underwater. Is it not possible or if it is, how?
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: Newbie mapper's (stupid) questions

Post by Minigunner »

That cannot be done. However, if you don't mind the water's surface being opaque, you should use Transfer_Heights.
User avatar
CorSair
Posts: 580
Joined: Sat Dec 31, 2011 10:54 am
Location: .fi

Re: Newbie mapper's (stupid) questions

Post by CorSair »

Rats. I'll figure something eventually.

Now, here's something interesting happening to me:
Why my sloped 3D sectors shoot through ceiling? Even if they are in same height as dummy sector, they are like 1000 units high or low. I even didn't move the dummy sector.
User avatar
CorSair
Posts: 580
Joined: Sat Dec 31, 2011 10:54 am
Location: .fi

Re: Newbie mapper's (stupid) questions

Post by CorSair »

Okay... Is it so, that you need dummy sector match the placement of the 3D sloped sector? Or to be precise, the linedef action 160 match the 3D sector size?
If so, I've done truckload of mistakes for looooong time.
User avatar
Kappes Buur
 
 
Posts: 4199
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: Newbie mapper's (stupid) questions

Post by Kappes Buur »

CorSair wrote:..... that you need dummy sector match the placement of the 3D sloped sector? .....
precisely that
Spoiler:
Example map
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: Newbie mapper's (stupid) questions

Post by Gez »

CorSair wrote:Currently I have swimmable sector, thanks to line 160. My intentions is to make it look sea via linedef 9 (Line horizon), but I can't seem to apply that swimmable 3D sector with it, thus, making it look stupid when underwater. Is it not possible or if it is, how?
You can't make the sector be swimmable up to the horizon, so here's how you can proceed.
Make a series of sectors beyond the border of the accessible area that are progressively more and more opaque. Give them denser and denser fog in the underwater part. Behind the last 3D floor, you can now put a normal sector (no effects) with line_horizon walls.

That way, the result should look natural and, pardon the pun, immersive, while still being technically possible.
User avatar
CorSair
Posts: 580
Joined: Sat Dec 31, 2011 10:54 am
Location: .fi

Re: Newbie mapper's (stupid) questions

Post by CorSair »

Kappes Buur wrote:precisely that
God I feel so stupid. But finally, things start look slightly better on my end, and thanks for clarification.

@Gez
It didn't exactly work out as it should have, but I did manage to stop skybox seen from underwater by using different 3D sector, yet it is seen as continuous sea. So thanks. :)
Locked

Return to “Editing (Archive)”