Newbie mapper's (stupid) questions
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Newbie mapper's (stupid) questions
Currently I have swimmable sector, thanks to line 160. My intentions is to make it look sea via linedef 9 (Line horizon), but I can't seem to apply that swimmable 3D sector with it, thus, making it look stupid when underwater. Is it not possible or if it is, how?
- Minigunner
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: Newbie mapper's (stupid) questions
That cannot be done. However, if you don't mind the water's surface being opaque, you should use Transfer_Heights.
Re: Newbie mapper's (stupid) questions
Rats. I'll figure something eventually.
Now, here's something interesting happening to me:
Why my sloped 3D sectors shoot through ceiling? Even if they are in same height as dummy sector, they are like 1000 units high or low. I even didn't move the dummy sector.
Now, here's something interesting happening to me:
Why my sloped 3D sectors shoot through ceiling? Even if they are in same height as dummy sector, they are like 1000 units high or low. I even didn't move the dummy sector.
Re: Newbie mapper's (stupid) questions
Okay... Is it so, that you need dummy sector match the placement of the 3D sloped sector? Or to be precise, the linedef action 160 match the 3D sector size?
If so, I've done truckload of mistakes for looooong time.
If so, I've done truckload of mistakes for looooong time.
- Kappes Buur
-

- Posts: 4199
- Joined: Thu Jul 17, 2003 12:19 am
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Re: Newbie mapper's (stupid) questions
precisely thatCorSair wrote:..... that you need dummy sector match the placement of the 3D sloped sector? .....
Spoiler:Example map
Re: Newbie mapper's (stupid) questions
You can't make the sector be swimmable up to the horizon, so here's how you can proceed.CorSair wrote:Currently I have swimmable sector, thanks to line 160. My intentions is to make it look sea via linedef 9 (Line horizon), but I can't seem to apply that swimmable 3D sector with it, thus, making it look stupid when underwater. Is it not possible or if it is, how?
Make a series of sectors beyond the border of the accessible area that are progressively more and more opaque. Give them denser and denser fog in the underwater part. Behind the last 3D floor, you can now put a normal sector (no effects) with line_horizon walls.
That way, the result should look natural and, pardon the pun, immersive, while still being technically possible.
Re: Newbie mapper's (stupid) questions
God I feel so stupid. But finally, things start look slightly better on my end, and thanks for clarification.Kappes Buur wrote:precisely that
@Gez
It didn't exactly work out as it should have, but I did manage to stop skybox seen from underwater by using different 3D sector, yet it is seen as continuous sea. So thanks.
