Oblige Community (?) Build

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Oblige Community (?) Build

Postby dasho » Fri Feb 12, 2021 8:30 am

Hey all, just wanted to share and also get input or requests on a fork of Oblige that I'm plugging away at. It compiles and works on 64bit/32bit Windows and Linux, as well as arm64 (my Raspberry Pi 4 at least). Here is a brief list of changes:

-Strings allowed for seed input (numbers with no other characters still processed as numbers).
-New random number generator based on the Mersenne Twister Engine.
-Updated PHYSFS and GLBSP.
-Added scrolling functionality to Addons List window.
-Added preservation of action specials when converting Hexen linedefs.
-Added library sources needed to cross-compile for Windows using MinGW.
-Minor bugfixes as discovered.

Compiled Windows releases -> https://github.com/dashodanger/Oblige/releases

Linux still needs to be compiled manually for the time being.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Fri Feb 12, 2021 4:38 pm

With following add-ons:
    ObAddon.pk3
    UniversalIntermission.pk3
and default settings I get this:

Spoiler:


edit:
spoilered the image
Last edited by Kappes Buur on Tue Feb 16, 2021 1:50 pm, edited 1 time in total.
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Re: Oblige Community (?) Build

Postby dasho » Sat Feb 13, 2021 2:24 am

I would check your ObAddon install; I've kept all of the same prefabs that were in vanilla Oblige. If you are still getting this message without those addons enabled, let me know and I'll see what's causing it. Thanks.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Sat Feb 13, 2021 4:04 am

Okay, with default settings but without Addons the maps generate without problem.

But, to be honest, if it does not work with ObAddon.pk3 then your version of Oblige is of no use to me. That addon is what makes Oblige worthwhile.
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Re: Oblige Community (?) Build

Postby dasho » Sat Feb 13, 2021 4:38 am

I use the current git build of ObAddon, which I also contribute to, without problems. If you have some logs or debug messages, I will look at them, but it should work with .pk3 addons out of the box.

EDIT: I did notice that an earlier build was tagged as Release, instead of Pre-Release. This is the latest compiled Windows package:
https://github.com/dashodanger/Oblige/r ... ring-Seeds

I removed the Release status from the earlier build.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Mon Feb 15, 2021 12:02 pm

I found a newer ObAddon_2020-06-10.pk3.
Now the map generator works okay, although in some spots there are missing textures.

Spoiler:


edit:
spoilered the image
Last edited by Kappes Buur on Tue Feb 16, 2021 1:49 pm, edited 1 time in total.
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Re: Oblige Community (?) Build

Postby dasho » Mon Feb 15, 2021 11:49 pm

That might have been a prefab-in-progress. I'm not sure why there hasn't been a stable release in a while, but:

https://github.com/dashodanger/ObAddon/ ... 2021-02-16

This is a build that tracks upstream ObAddon. Doom support should be improved, Heretic support is better but you may get the odd 'missing prefab' message. Hexen support exists but is in a very barebones state at the moment. The ObAddon discord has a changes channel that can provide more info if you'd like.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Tue Feb 16, 2021 1:47 pm

With obaddon_2021-02-16.pk3 I get missing and scrambled textures

Spoiler:
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Re: Oblige Community (?) Build

Postby MsrSgtShooterPerson » Tue Feb 16, 2021 9:38 pm

Kappes Buur wrote:With obaddon_2021-02-16.pk3 I get missing and scrambled textures


Did you make sure to set Texture WAD Merge from the Armaetus Texture Pack panel to "Yes"? If you set this to "No", you're expected to load the custom textures package separately from your client. This option is mostly for server owners to stop redundant downloads for the texture pack itself by clients.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Tue Feb 16, 2021 11:02 pm

MsrSgtShooterPerson wrote:Did you make sure to set Texture WAD Merge from the Armaetus Texture Pack panel to "Yes"? .....


I did.

Spoiler:
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Re: Oblige Community (?) Build

Postby Gamerwarrior117 » Wed Feb 17, 2021 11:44 pm

so this will be better than ultimate doom builder?

cool.

where do the wads an pk3 files go too?
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Re: Oblige Community (?) Build

Postby Kappes Buur » Thu Feb 18, 2021 12:13 am

Gamerwarrior117 wrote:so this will be better than ultimate doom builder?


Oblige is not a map editor like UDB.
Oblige is a random pwad generator, from a single map to a complete 32 level map set. It generates files in the wad format.

Oblige has undergone several iterations, from the original Oblige to Oblige v7.7.0 win64 and now this one.

Using this ObAddon or the one mentioned above enhances the maps.
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Re: Oblige Community (?) Build

Postby MsrSgtShooterPerson » Thu Feb 18, 2021 5:13 am

It may be easier to find out about your problem if you have the text log of your last generated map suffering from this problem just to make sure.
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Re: Oblige Community (?) Build

Postby Gamerwarrior117 » Thu Feb 18, 2021 11:54 am

Kappes Buur wrote:
Gamerwarrior117 wrote:so this will be better than ultimate doom builder?


Oblige is not a map editor like UDB.
Oblige is a random pwad generator, from a single map to a complete 32 level map set. It generates files in the wad format.

Oblige has undergone several iterations, from the original Oblige to Oblige v7.7.0 win64 and now this one.

Using this ObAddon or the one mentioned above enhances the maps.


i see. so this is useful for huge map packs.
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Re: Oblige Community (?) Build

Postby Kappes Buur » Thu Feb 18, 2021 3:38 pm

MsrSgtShooterPerson wrote:It may be easier to find out about your problem if you have the text log of your last generated map suffering from this problem just to make sure.


For example:
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