A_FireBullets's missile argument + portals

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A_FireBullets's missile argument + portals

Postby Jekyll Grim Payne » Fri Mar 05, 2021 2:11 am

If a projectile is fired using the missile argument of A_FireBullets while aiming at a portal (either interactive or static), the projectile will fly directly towards the destination point (usually hitting level geometry as a result) instead of going through the portal.

STR:
1. Load the attached map and zscript file
2. Type "give ppistol" in the console
3. Fire at the interactive portal (right corner corner) or the static portals (to the left)

Video: https://lowkey.gg/v/833e15bc-0fc1-4cb4- ... 52ce0ade17
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Jekyll Grim Payne
 
Joined: 21 Jul 2008
Discord: Agent_Ash#4401
Github ID: jekyllgrim
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

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