level.vec3offset bugged with portals

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!

level.vec3offset bugged with portals

Postby comet1337 » Sun May 19, 2019 8:07 pm

two example weapons plus map
rocketlauncher shoots a very slow projectile with a long trail that moves with it
strange stuff happens when it crosses a sector portal, and doesn't interpolate properly through line portals (static portal used in map)
plasmagun shoots a hitscan that spawns a trail
same strangeness happens with sector portals, but works fine on the line portal
unless fired from some distance away
(3.64 KiB) Downloaded 42 times
User avatar
Joined: 25 Sep 2015
Location: elsewhere

Return to Bugs

Who is online

Users browsing this forum: No registered users and 5 guests