Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by DOOMPiter »

...Well, i would say something here, but honestly... I really don't need to. This page was added at the request of Kinsie.
This is a package containing 4 New Reels i made for Reelism 2. This is the list of the Reels:
Image
SLOT: 2 (WEAPONS)
DESCRIPTION: Guns that were cut during Betas and Alphas return for some more! From Alpha Doom weapons, all the way to including the Postal 2 S.M.E.G, even.
Image
SLOT: 2 (WEAPONS)
DESCRIPTION: ...You can't manually reload these at all. Don't even try. Weapons from Marathon, essentially. The ones included are the .44 Magnum, the 10mm SMG, and the WSTE-M5.
While it's not ALL of the weapons in Marathon, they are good enough for the Reel.
Image
SLOT: 3 (""MONSTERS"")
DESCRIPTION: They are everywhere, and are gonna help you out! Just get out of the Crossfire. Friendly B.O.B Soldiers and VACB.O.Bs appear in this reel. They very easily make big armies and will help you take out some troublesome Actors. MAKE SURE they are alive through your entire attempt.
Image
SLOT: 3 (MONSTERS)
DESCRIPTION: EAT LEAD! EAT-EAT-EAT-EAT! Good Luck trying to survive this without paying attention to EVERYTHING. Thankfully this Reel is NEVER chosen in Round 1.
Spoiler: Changelog
GET IT HERE!
Image
Last edited by DOOMPiter on Sun Jul 24, 2022 7:57 pm, edited 4 times in total.
User avatar
undeadmonk354
Posts: 193
Joined: Mon Feb 01, 2016 4:05 pm
Location: England

Re: Piter's Reelism 2 Fudge Pack

Post by undeadmonk354 »

Congrats on the Reelism 2 release, but I got a question to ask.
What's the difference between the B.O.Bs in the Day in the Waterpark 999 jackpot and the B.O.Bs in your Reelism pack?

And also, when will there be a map or a boss coming soon?
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack

Post by DOOMPiter »

undeadmonk354 wrote:Congrats on the Reelism 2 release, but I got a question to ask.
What's the difference between the B.O.Bs in the Day in the Waterpark 999 jackpot and the B.O.Bs in your Reelism pack?

And also, when will there be a map or a boss coming soon?
...Oh.
Waterloo Waterpark has a jackpot... Hm.
Well, i really have no idea besides that they are coded slightly differently.

A map and boss... Probably not.
Willytor
Posts: 30
Joined: Fri Jul 16, 2021 2:02 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's Reelism 2 Fudge Pack

Post by Willytor »

does this work alongside bouncy's mod
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack

Post by DOOMPiter »

Willytor wrote:does this work alongside bouncy's mod
Definitely should.
User avatar
BouncyTEM
Posts: 3817
Joined: Sun Aug 24, 2003 5:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)

Re: Piter's Reelism 2 Fudge Pack

Post by BouncyTEM »

I haven't had any problems running both. :)

Though on the off-chance there are any problems in the future [sprite conflicts, etc.] i'm more than willing to resolve them for greater compatability with other Reelism 2 mods.
Willytor
Posts: 30
Joined: Fri Jul 16, 2021 2:02 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's Reelism 2 Fudge Pack

Post by Willytor »

does this mod have manual entries? im checking the manual to see if it loaded correctly and i dont see anything is there any way for me to check
Willytor
Posts: 30
Joined: Fri Jul 16, 2021 2:02 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's Reelism 2 Fudge Pack

Post by Willytor »

okay it did load correctly. still think you should add manual entries
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack

Post by DOOMPiter »

...Well, until there is a way to properly make them without having to copy EVERYTHING and maybe sacrificing other mods that HAVE Manual Entries, i don't think there will...
But i'll leave you a hint of what the next update is gonna have...

THE ZONE ENTRY
10/07/2022
The Earth is hungry for gambling currency. Its heart throbs and demands to hit jackpots. The Earth is also awating for my arrival at the "Reelism" Zones.
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by DOOMPiter »

Just after that lil' post, the thing is updated. Check the changelog for further details.
User avatar
undeadmonk354
Posts: 193
Joined: Mon Feb 01, 2016 4:05 pm
Location: England

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by undeadmonk354 »

I've downloaded the file, but It's the same v1.0 version without postal dude.
Should you change the download link?
Willytor
Posts: 30
Joined: Fri Jul 16, 2021 2:02 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by Willytor »

yeah its the same file
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by DOOMPiter »

Hold on, gonna fix that.
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by DOOMPiter »

Hopefully the file was updated.
User avatar
DOOMPiter
Posts: 217
Joined: Sun Nov 03, 2019 6:01 am

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

Post by DOOMPiter »

Goddamn, this update had a LOT of oversights.

Return to “TCs, Full Games, and Other Projects”