MeenTC: I.M. Meen in GZDoom (v0.8.5)

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MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby MundyC » Wed Dec 02, 2020 12:17 am



“Doom Junior... Good and good for you.”
- Electronic Entertainment Magazine

MeenTC is a standalone IWAD for GZDoom that recreates the gameplay of I.M. Meen, an edutainment FPS from 1995 by the infamous Russian-American game studio Animation Magic.

All 36 levels from the original have been remade; every enemy, boss, item, and decoration is here. However, some things have been tweaked to make it a more enjoyable experience than the original. Various pieces of cut content have also been added back into the game, as well as some brand-new secret levels for the bravest bookworms out there.

Screenshots
Spoiler:


Download: Here! (v0.8.5)
NOTE: I advise using GZDoom v4.5.0 due to recent widescreen developments.
In addition, this TC uses the secondary fire for melee weapon handedness, so be wary of that.

Changelog
Spoiler:

Questions

Do I need the Doom/Doom II WAD to play this?
Nope. As long as you have GZDoom, you can select it in the game file menu and play it without any issues. If you don't have any other IWADs, MeenTC will automatically boot up.

Can I play this TC with my favorite gameplay mod?
You could try, but I wouldn't recommend it unless you really want your Doomguy/character to rely on magic wands and melee weapons for 99% of the game.

Are the cutscenes present?
Sort of? The audio is there and plays at the right moments (except for Gnorris' 'Here you are!' post-death cutscene), but the animations themselves aren't present. You'll just have to imagine that they're there. :P

How about the scroll editing screens?
Sadly, no. I could try to hack something together with the Strife dialogue system, but it would take an ungodly amount of time and be very unwieldy.

How do I get Gnorris to go away?
Punch him in the face. No, seriously, it'll make him disappear.

What difficulty should I play on?
I advise Play Level 3, as it's the hardest level from the original game. If you're curious, PL4 replaces certain monsters with their next tier (so the Tower spiders now have two HP, Dungeon spiders have three, and so on), while PL5 is basically PL4 with fast monsters.

Is this TC tied to the recent CD-i Zelda fan remakes?
No. MeenTC was developed and completed long before the remakes were released. I am also not a member of the team that worked on them.

Are you going to make a TC for Chill Manor?
Probably not. There isn't a proper graphics ripping program for Chill Manor like there is for Meen, so I can only rip sprites/textures without any transparency. I tried to get some of the transparent graphics through editing game screenshots, but it took way too long and are inaccurate in one way or another. Who knows, maybe it'll happen in the future?

Something broke! Can you fix it, please?
I'll see what I can do, but I don't think there are any bugs in the TC that require a brand new patch. Keep in mind that this is my first Doom WAD, so my DECORATE/ACS skills aren't that great.

Credits
  • Me: Created pretty much everything in the TC.
  • Jimmy: Made the Gargoyle Wing Bigfont used in the menus.
  • Animation Magic and Simon & Schuster: Made the original game.
Last edited by MundyC on Tue Dec 08, 2020 7:04 am, edited 1 time in total.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Rachael » Wed Dec 02, 2020 1:19 am

This is amazing, and quite impressive, especially for a first post. Good job.

I haven't ever played this game before, or even heard of it, but from playing the TC it looks interesting.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Valken » Wed Dec 02, 2020 1:45 am

Can we coop play this? I've been getting the family into living room casual doom... One day we will move up to family PB night!
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby MundyC » Wed Dec 02, 2020 1:49 am

Rachael wrote:This is amazing, and quite impressive, especially for a first post. Good job.

I haven't ever played this game before, or even heard of it, but from playing the TC it looks interesting.


Thank you! :D

Valken wrote:Can we coop play this? I've been getting the family into living room casual doom... One day we will move up to family PB night!


Unfortunately, no. I didn't put co-op support in mainly because there are no third-person sprites for Scott/Katie, so you wouldn't be able to see the other player.

I'll think about doing something with co-op whenever I get around to v0.9.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby spoone » Wed Dec 02, 2020 7:51 am

I'm too lazy to figure it out, what content was cut from the 0.8 version that is in this one. I did notice the punching seemed smoother in this one compared to the last version. Stupid question also, is it possible for Doom to do the grammatical error like in the original game? I'm not expecting you to do a full on remake i'm just asking.

Edit: Oops I didn't see the spoiler section or the scroll editing part either. My fault.
Last edited by spoone on Wed Dec 02, 2020 7:56 am, edited 1 time in total.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby spoone » Wed Dec 02, 2020 7:53 am

Rachael wrote:This is amazing, and quite impressive, especially for a first post. Good job.

I haven't ever played this game before, or even heard of it, but from playing the TC it looks interesting.

From someone who actually owns the original on cd, this is pretty faithful the only thing missing is every time before you'd rescue a kid you'd have to fix a grammatical error in a story. I think you actually could turn that feature off, but I always found it fun and there's a whole intro cutscene explaining who Meen is in song style. The intro is hilariously bad, but I guess for the time it worked.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Wiw » Sun Dec 06, 2020 7:16 pm

It's pretty neat! All that's missing is the cutscenes and the puzzles. They can probably be worked in somehow, right?
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby MundyC » Sun Dec 06, 2020 8:11 pm

Wiw wrote:It's pretty neat! All that's missing is the cutscenes and the puzzles. They can probably be worked in somehow, right?

Thanks. If I knew more about ZScript, I would definitely try to include at least one of them.

I actually tried to put the intro cutscene's graphics in through a TITLEMAP. It worked, but it took like 15 seconds to load all the frames and massively desynced the audio, so I had to scrap it.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Wiw » Mon Dec 07, 2020 11:20 am

I suppose what you could do is have it load the frames first before playing the music.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Zenon » Tue Dec 08, 2020 3:56 am

Looks real nice so far.
My only complaint is the hud. As long as I have items, I can't see the status bar face to have an idea of how much health I have.
I guess now we have a reason to get the I.M. Meen OPL Bank
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby MundyC » Tue Dec 08, 2020 7:59 am

Zenon wrote:Looks real nice so far.
My only complaint is the hud. As long as I have items, I can't see the status bar face to have an idea of how much health I have.
I guess now we have a reason to get the I.M. Meen OPL Bank

Good point. When I get around to working on v0.9, I'll shift the inventory menu up so that it won't cover the status bar.
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Wiw » Wed Dec 09, 2020 6:22 pm

I suppose one other idea is to put the scrolls in a Strife dialogue tree. By that same token, you could probably put part of the cutscenes as the portrait. Would that be okay?
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby RedGhost » Mon Mar 08, 2021 6:05 am

Hi all, just played through the MeenTC and loved it! MundyC - great job on this! Loved the new stuff too, although it was weird to see vertical gameplay in I.M. Meen. Keep up the good work!
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Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

Postby Captain J » Mon Mar 15, 2021 5:40 am

I certainly had a blast playing this special TC. It's very faithful and yet new to the original I.M. MEEN!
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