TREASURE TECH LAND (Demo #1 Available!)

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TREASURE TECH LAND (Demo #1 Available!)

Postby HyperUltra64 » Tue Sep 22, 2020 7:19 am



THIS MOD REQUIRES GZDOOM 4.3.3 OR ABOVE TO WORK! IT ALSO REQUIRES THE DOOM 2 IWAD



-WELCOME TO TREASURE TECH LAND!-

Have you played the gameplay mod? No? Find it here!

https://forum.zdoom.org/viewtopic.php?f=43&t=66995

What is Treasure Tech Land?
Treasure Tech Land is a partial conversion of Doom 2 (uses enemies), the story mode to Treasure Tech!

Join Armin Chesterfield once again as he explores a mystical pyramid in order to stop a powerful villain from making his wishes come true!

A planned 36 stages, all featuring unique mechanics, weapons, enemies, and more!

A love letter to Wario Land 4, and many other inspirations!

Collect treasure! Use it to grow stronger! Bully your enemies into oblivion with tackles, throws, and ground pounds! Don't forget about your powerful arsenal!

While 90% of this storymode will be made by myself, DrPyspy and Batandy will be assisting with creating a few maps and helping supervise the project!

DEMO #1 CONTENTS (OUT NOW)
A taste of what Treasure Tech Land will be!

This demo features...

- Two new weapons not featured in the gameplay mod! The Blood Red Buster Shotgun and the Lancer Delta Bee Rifle!
- A new mini tutorial and a demo exclusive hub! Relax and take a break here between stages!
- Two new stages to try out! Visit a bright city(created by Ultra64), or a dreamlike castle (created by Batandy)!
- A bonus secret stage! Can you find out how to get to it? It might look familiar to 90's arcade fans!
- A brand new conversation system! You'll find characters to speak to in the hub! See what's going on!
- New mouse based systems. Can be seen with the conversation system and a mini armory in the hub!

This must be run with DOOM 2 in order to work. Mouse free look is required.
DEMO#1 DOWNLOAD LINKS:

Google Drive
https://drive.google.com/file/d/1uCROci ... sp=sharing

Drop Box
https://www.dropbox.com/s/0k5n9dv9fwlme ... d.pk3?dl=0

Media Fire
http://www.mediafire.com/file/5g3nth80p ... d.pk3/file

Demo #1 Preview Images





THE CREDITS TO TTLAND DEMO #1 and TTECH in general
Code: Select allExpand view
/*

- TTLand Demo #1 Credits -


Treasure Tech Land is built off the gameplay modifier, so
the existing credits are below this section.

However, for this demo...

Professor W. Rong voiced by Cardboard Marty

New BIGFONT Jenocide Bold created by Jimmy

Hub music generously provided by OMAHAMAHO

ZSCRIPT mouse menu base written by DrPyspy

Additional ZSCRIPT assistance: Marisa Kirisame

Ultra64's Map Credits:

textures from:
Animal Crossing
Sailor Moon Arcade
Secret of Mana Three
Wario Land 4
Daytona USA


Batandy's Map Credits:

textures from:
Chu Chu Land
Castlevania Circle Of The Moon
Castlevania Harmony Of Dissonance
Sonic Adventure 2 (sky)

Additional graphics - Batandy
Extra sfx:
Bimmy

Underwater "Exit Shader" - Gutawer
Shader help - Cherno
*/

















/*
                  TREASURE TECH
               A DOOM Gameplay Modifier
                    By Ultra64
                   
      This is a personal project of mine that started over
      two years ago. Through the thick and thin of development,
      I have met many great people who have contributed to this
      project.
      
      Treasure Tech would not be in the high quality state it currently
      is now without the help of every involved.
      
      Not to undermine anyone's contributions, I have some special thanks
      to give before the credits.
      
      To Yholl, who supported me and tried his best to help me despite
      my own laziness to use really useful functions he was familar with,
      all the keyboard clicking over the years that punctured his ear drums,
      and for putting up with my stupid bulls**t. Thank you for always being
      there to keep me company and back me up.
      
      To Sledge, who took the time to test builds of Treasure Tech for extremely
      lengthy periods. Your feedback and dedication to the project has helped
      shape it to a much more satisfying experience, and I am glad to know you.
      I hope we get to play more Hideous Destructor now that this thing is finally
      released.
      
      To Morladim, for being a regular commission client and basically funding
      my survival on more than one occasion, which indirectly funded Treasure
      Tech.
      
      To Marty, who was a great motivator and friend through some of my
      darkest hours. Thank you for continuing to push me forward and support
      my works. I do not regret tormenting you with hundreds of original character
      ideas.
      
      To DrPyspy, aka Pepy, which without his massive brain, a lot of functions
      of Treasure Tech would not exist or work. I cannot begin to explain how
      necessary he was to making everything work the way I wanted, and I'm
      the one with the computer science degree fumbling around. You are a really
      smart guy, and also an amazing friend. You have a really bright future
      ahead of you, and I hope I can be there to see you keep succeeding!
      
      To Batandy, for being insane and helping set up the frame work of the
      title map in three days somehow, despite me telling you "Don't do that,
      that's a lot of work and I'll feel bad." You being the original
      "Mario Themed Idea in Doom" guy giving me so much support is so surreal to
      me. Thanks for being such a great pal.
      
      And lastly, to Kegan. You were there since day one, so willing to help
      me put my project together. You have been so enthusiastic to see me get
      my project out the door, and never stopped believing in me. I am forever
      grateful for the friendship we have, and I hope you'll keep supporting me
      with whatever other silly projects I end up making.
      
      -------------------------------------------------------------------------
      
                           CREDITS
      
      Combine Kegan:
      
      - Assisting with punching sprites
      
      - Helping me wrangle the engine when development started
      
      - Wario theme advisor
      
      Yholl:
      
      - Assisting with coding the Heavy Kuma explosion
      
      - Helping on numerous occasions with small coding errors
      
      - Explaining a lot of the fundamentals of Doom modding
      
      Sledge:
      
      - Helping shape a lot of the game mechanics with feedback
      
      - Head Project Tester
      
      DrPyspy:
      
      - Helping provide and assist with several key ZSCRIPT functions,
      such as refining the throw mechanics and the treasure chest systems
      
      - Providing plenty of coding assistance for when I broke something
      
      - Making the TOMB FETUS advertisement for the manual
      
      Skelegant:
      
      - Providing special effects for the tackle upgrades
      
      JetPlane:
      
      - ACS coding assistance
      
      - Animation of the Tech Handgun and Strike Commando
      
      Sgt. Shivers:
      
      - Animation assistance
      
      Ribbn "The Thoomp Master":
      
      - Weapon SFX
      
      - Providing the "Thoomp" sound
      
      Gulumpy:
      
      - Helping design Mariah the genie
      
      - Drawing the manual artwork of the genie characters
      
      Batandy:
      
      - Setting up the Titlemap framework
      
      - Providing multiple textures for the Tutorial Tomb map
      
      Cardboard Marty:
      
      - Creating the concept of, and voicing Professor W. Rong
      
      - Providing the base sprite which Treasure Guy's sprites were
      built off of from DOOM DELTA
      
      Tyketro:
      
      - For letting me use his likeness
      
      OMAHAMAHO BROS:
      
      - For letting me use their music freely and supporting the project
      
      TerminusEst13:
      
      - Early coding support
      
      James Paddock
      
      - Providing a small font
      
      Marisa
      
      - Zscript advice
      
      
      -------------------------------------------------------------------------
                   GUEST ARTISTS FOR INTERMISSION RANDOMIZER ART
      
      Substance20
      
      DrPyspy
      
      Combine Kegan
      
      Batandy
      
      Gulumpy
      
      Pizza Tower Guy
      
      Skelegant
      
      Kino Fabino      
      -------------------------------------------------------------------------
                           Project Testers
      
      HEAD TESTER : Sledge
      
      DrPyspy
      
      Combine Kegan
      
      Batandy
      
      Gulumpy
      
      Pizza Tower Guy
      
      Skelegant
      
      Kino Fabino
      
      Vibrant Rida
      
      Revanatn
      
      Joblez
      
      Substance20
      
      Yholl
      
      Ribbn
      
      TerminusEst13
      
      Marisa
      
      Prettyfist
      
      -------------------------------------------------------------------------      
               SPRITES AND SOUND EFFECTS FROM GAMES
               
      Various sounds and sprites from Wario Land 4
      
      King of Fighters sounds and sprites for punches and hit sparks
      
      Three Wonders explosion sprite for various in game explosives
      
      Kirby Superstar star effects for several weapons
      
      Raiden bomb explosion for the PMB #8034
      
      Metal Slug heavy machinegun projectile sprites
      
      Quake projectile model base
      
      Various sound effects from the Halo franchise
      
      Various sound effects from PANG 3
      
      Various textures used from Chrono Trigger, Secret of Mana 3
      for the Tutorial Tomb map
      
      Edits of ID Software sprites from Doom 1 and Doom 2
      
      Heavy Kuma shot sound from Call of Juarez
      
      Various sounds and voicelines from Daytona USA
      
      Various sounds from UNREAL and UNREAL TOURNAMENT
      
      Music used from Super Mario 64 and Wario Land 4
      
      -------------------------------------------------------------------------
               
               If I have forgotten anything, please notify me immediately!
               
               
               
               
               
               
               
               
               Special thanks to the Joke Hole, for dealing
               with my obsession with getting this project finished.
      
      
      
      


Let us know what you think of DEMO #1! Hope you enjoy it, and look forward to TREASURE TECH LAND!
Last edited by HyperUltra64 on Wed Sep 23, 2020 2:17 am, edited 2 times in total.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby JuliusKoolius » Tue Sep 22, 2020 11:36 am

I’ve been waiting for this! I’m gonna download it soon
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Tormentor667 » Tue Sep 22, 2020 1:11 pm

This looks absolutely awesome!
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Leglock » Tue Sep 22, 2020 1:23 pm

My body is ready!
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby JuliusKoolius » Tue Sep 22, 2020 4:50 pm

I have just beaten the demo and it's pretty awesome (especially the Bonus Stage), I'm really exited for this!
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Darkrune » Wed Sep 23, 2020 3:20 am

Okay, the demo was fun. Found the secret level just after making this initial post, it was cleverly hidden. Didn't encounter any bugs either, was just a good time all around.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Youja » Wed Sep 23, 2020 6:43 am

Demo looks super amazing, i love everything about it, tough weirdly I'm encountering a problem with tackle jumping, in that i just can't seem to get enough height when jumping to cross the gaps, and i can't seem to figure out what's causing it.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby HyperUltra64 » Wed Sep 23, 2020 7:43 am

You are probably jumping too early. Remember to start a tackle, then jump when you are closer to the edge than further to get the most air time.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby QuakedoomNukem Cz » Wed Sep 23, 2020 8:00 am

This demo was amazing, I really enjoyed the stages on offer, secret one being my favorite (obviously).
The only bug I noticed was in Batandy's map, Aurum Castle, because in the upper area of the level, where you retrieve the key, you are able to jump on the towers and into the tree area with no way to get back, aside from no clipping.
Last edited by QuakedoomNukem Cz on Wed Sep 23, 2020 9:58 am, edited 1 time in total.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Youja » Wed Sep 23, 2020 8:17 am

HyperUltra64 wrote:You are probably jumping too early. Remember to start a tackle, then jump when you are closer to the edge than further to get the most air time.

Tried that, together with just about everything else i could think of. Still just barely not enough height, I even tried downloading a fresh copy of latest GZDoom to see if it helped, nothing. I'm really stumped on this, and sorry for any troubles.

EDIT: I got the tackle jumps to work by using GZDoom 4.3.3 (oldest version needed to run the mod), I have no idea why this works but problem solved i suppose.
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Linz » Wed Sep 23, 2020 5:43 pm

Will the new guns be exclusive to TTL or will you add them to the gameplay mod on of these days
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby JuliusKoolius » Wed Sep 23, 2020 5:46 pm

Linz wrote:Will the new guns be exclusive to TTL or will you add them to the gameplay mod on of these days


I think he said that he’ll do that eventually
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby Linz » Thu Sep 24, 2020 12:49 pm

Ah I see
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby EndHack » Thu Sep 24, 2020 1:22 pm

Thanks for making this it was very fun and I hope to see more soonish
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Re: TREASURE TECH LAND (Demo #1 Available!)

Postby MrVT » Fri Sep 25, 2020 11:46 am

I also had the issue of not being able to make the tackle jumps and I remembered I had changed my compatibility flags, setting them to default solved the issue, I guess one of them changes how jumping works.
Anyway, on to the topic, I love the foundation you got here, it's all I imagined it would be and I can't wait for more (Besides, the bonus stage was good fun). Great work!
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