TEMPLE OF THE LIZARD MEN 5 - V2.0 RELEASED!

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Alando1
Posts: 177
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

TEMPLE OF THE LIZARD MEN 5 - V2.0 RELEASED!

Post by Alando1 »

Hello, everyone! Hope all of you are doing well. I present to you, Temple of the Lizard Men 5! This is the fifth and final installment of the Temple of the Lizard Men series. As much as it sounds a bit sad that I will not be making another Temple of the Lizard Men wad, at least I can say this new installment will give the series a great ending and will not disappoint. Below is the official trailer.

For over 10 years, I've enjoyed bringing all of you the Temple of the Lizard Men series. It puts a smile on my face knowing that my work is being enjoyed by many. Ever more so, it's always a pleasure to hear positive feedback as well as constructive criticisms. For every installment of the series, the feedback I had received continuously helps shape the quality and design of the game. I would like to thank each and every one of you (including my beta testers) for being with me on this long journey through these years. Temple of the Lizard Men 5, I hope, will be a fun and memorable experience for all of you.

Thank you :)

RELEASE TRAILER:



OLD TRAILER:



What does Temple of the Lizard Men 5 bring to the series?

- Larger and more complex maps.
- Two hub maps allowing the player to choose which level they want to play first and in whatever order they want.
- At the end of each map, there is a puzzle item the player will pick up and use within the hub levels.
- Less arsenal that requires reloading (More runnin' n gunnin'!).
- Smaller wad/pk3 file size.
- Expands compatibility from GZDoom 1.8.2 to the current version of GZDoom.
- Compatible with Zandronum 3.0
- Compatible with LZDoom


**TEMPLE OF THE LIZARD MEN 5 IS DONE!!! ENJOY!**

DOWNLOAD VERSION 2.0: https://www.dropbox.com/s/g5gq0flchce0b ... 0.zip?dl=0

V2.0 Info:
Fixed issues regarding the weapons; Fixed some level issues.




**UPDATE PATCHES & ADD-ONS**

Sniper Rifle bug fix (NOT NEEDED FOR V2.0): https://www.dropbox.com/s/q3phqj7oyv9hr ... h.zip?dl=0

Weapon Replacement Pack 1: https://www.dropbox.com/s/wgej7k2e5mejw ... 1.zip?dl=0

Included:

Quad Shotgun (Replaces Striker MKII)
Minigun (Replaces Stinger)
UT99 Sniper Rifle (Replaces default Sniper Rifle)






**Be sure to check out the other Temple of the Lizard Men wads below:**


Temple of the Lizard Men Remake - V2.0:
https://www.dropbox.com/s/4pw2td0rrs2bo ... 0.zip?dl=0



Temple of the Lizard Men 2 - V2.0:
https://www.dropbox.com/s/7twiifjvlhncy ... 2.zip?dl=0

TOTLM2 Doomworld Link to Former Version:
https://www.doomworld.com/files/file/16 ... ard-men-2/



Temple of the Lizard Men 3 - V2.0:
https://www.dropbox.com/s/ulob1hsu69b74 ... 3.zip?dl=0

TOTLM3 Doomworld Link to Former Version:
https://www.doomworld.com/files/file/17 ... ard-men-3/



Temple of the Lizard Men 4 - V2.0:
https://www.dropbox.com/s/hebdnaddnpvab ... 0.zip?dl=0

TOTLM4 Doomworld Link to Former Version:
https://www.doomworld.com/files/file/18 ... ard-men-4/

TOTLM4 Music Patch for YouTube and Twitch:
https://www.dropbox.com/s/l8e8vfjtxjyle ... h.zip?dl=0


-Alando1
Last edited by Alando1 on Thu Sep 02, 2021 4:33 pm, edited 9 times in total.
User avatar
Combinebobnt
Posts: 13
Joined: Mon Mar 05, 2012 5:08 pm

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by Combinebobnt »

Been playing TotLM in survival mp recently. Got thru 1 & 2 so far. (I've only played #3 in sp)

`- Compatible with Zandronum 3.0` - yay for multiplayer
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by skdursh »

I guess it's time for me to finally play through this series. The trailer looks great.
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MFG38
Posts: 392
Joined: Sun Apr 14, 2019 8:26 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by MFG38 »

Looking forward to this! :D

Think I'll finally go play TOTLM4 while I wait.
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RichterBelmont12
Posts: 25
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Discord: RichterBelmont12#4276
Location: Armpit of the USA

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by RichterBelmont12 »

Oooooh boy I'm going to enjoy this that is for sure maybe for Doom December 2020 for my channel. :)
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Alando1
Posts: 177
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by Alando1 »

Hey guys, I'm currently assembling my team of beta testers. If anyone else wants to hop in, feel free to let me know. Hope all of you are safe and well :)

-Alando1
AlphaSoraKun
Posts: 405
Joined: Fri Feb 10, 2017 2:17 pm
Discord: StormOmegaX#6966
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by AlphaSoraKun »

Wishing you good luck, Alando1!
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Alando1
Posts: 177
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by Alando1 »

NeonLights95 wrote:Wishing you good luck, Alando1!
Thank you, man :)

-Alando1
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Regios
Posts: 23
Joined: Thu Jun 28, 2012 12:27 pm

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by Regios »

I hope this doesn't mean you will stop making WADs. I'm fine with Temple of the Lizard Men ending as long as it means we get to enjoy different WADs that are just as great.
skdursh
Posts: 176
Joined: Wed Jul 03, 2019 10:17 am

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by skdursh »

I've been playing through the TotLM series for the first time in anticipation of this upcoming release and am about to start TotLM4. I've been enjoying them quite a bit and would gladly help with testing the upcoming release if you need any additional players.
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Alando1
Posts: 177
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

Re: Temple of the Lizard Men 5 - The Final Chapter

Post by Alando1 »

@Regios - Sorry for the late reply. Yeah, I'm not going to stop with wad making. I'm primarily going to hold off on doing large projects. What I hope to do, though, is do level design tutorials in the future. Also I'll be doing work on the Toby Accessibility Mod for the visually impaired. It all really depends on how much time I have but I'll still be doing a level here and there.

@skdursh - I'm glad you're enjoying the series. Thank you for your offer to help. I'm currently working on Beta 1.5 with my testers at the moment, however, when the next beta becomes available, I'll let you know. The beta testing process that I have going on is set up in stages. I put out one version of the beta; wait for the feedback; make the modifications/fixes from the feedback; then prepare and put out the next beta.

-Alando1
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Alando1
Posts: 177
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

Re: TEMPLE OF THE LIZARD MEN 5 - The Final Chapter

Post by Alando1 »

Hey guys, the TOTLM5 beta testing is going well. I will be releasing beta 1.75 soon. If anyone is interested in hopping on board the beta testing team, feel free to let me know. @skdursh, I will get in touch with you in regards to your request to participate in beta testing.

**I HAVE A SPECIAL REQUEST!** - There is one thing I need help with - Sprite help. I posted a thread in the Resource Request area in regards to the sprites of the berserker lizard man. The link to the thread is here if anyone is interested in doing some sprite work: viewtopic.php?f=60&t=69541
Your help will be much appreciated :)

Hope all of you are doing well and I will keep all of you posted on anything new related to Temple of the Lizard Men 5. Stay Tuned!

-Alando1
Mech
Posts: 30
Joined: Mon Nov 04, 2019 12:38 pm
Discord: Mech#0603
Operating System: Windows Vista/7/2008 32-bit
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Re: TEMPLE OF THE LIZARD MEN 5 - The Final Chapter

Post by Mech »

1)Looking forward to this. 3rd part was the best concerning a number of levels, although 4th part had the kickass soundtrack.
2)I hope there won't be copy-paste levels from Doom 2, like "Volcano ash-kicking", "Beast's underbelly" etc.
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Alando1
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Location: New York, USA

Re: TEMPLE OF THE LIZARD MEN 5 - The Final Chapter

Post by Alando1 »

Hey guys, I know it has been a while since I did any updates. Been very busy for some time. Work on TOTLM5 is coming along well. I'm hoping to have it released some time in October. Stay tuned!

@Mech - There are a few levels that take inspiration from classic Doom maps as well as some from Unreal. In addition, Unreal Tournament inspire levels are in there as well. By the way, I don't recall having any level named "Beast's Underbelly." There is no level from any of my works with that name. "Volcanic Ash-kicking" is, though.

-Alando1
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Alando1
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Location: New York, USA

Re: TEMPLE OF THE LIZARD MEN 5 - COMING SOON!

Post by Alando1 »

Hey guys, Temple of the Lizard Men 5 will be released soon! My beta testers and I are done with testing. I did some final tweaks and I'm just doing some final checks. The wad will be ready by the end of October or beginning of November (Between October 30th and November 2nd). STAY TUNED! :)

-Alando1

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