Iron Assault Remake (Demo 1.02)

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Iron Assault Remake (Demo 1.02)

Postby ReformedJoe » Sat Apr 04, 2020 9:32 pm

Another day, another fight against "impossible" odds. Another syndicate mech driver so out of his mind on propaganda and combat stims he probably doesn't even remember his own name. Another kill tally for you. The coalition doesn't pay well. But compared to the alternative? You've seen first hand the labor camps and the mass graves. You've seen how the syndicate treats people: not as humans, but as economic cogs to be disposed of when they malfunction. Now the word is out: the big push is about to begin. Everyone knows what that means. Even the greenest-of-green boots know what's at stake and what it's going to cost. No, the coalition doesn't pay well at all. But freedom is its own reward. The syndicate must be destroyed.


bitchin' 320x200 thumbnail






Iron Assault

What's this?
Iron Assault is a mech action game, designed specifically for GZDoom. It is based loosely on an obscure shooter released by graffiti studios back in the mid nineties. Note that Iron Assault is a re-imagining, not a 1:1 remake of the original. It is heavily influenced by Heavy Gear 1, and Mechwarrior 4 (especially mercenaries).

Features:
-Many customizable mechs with dozens of weapons and modules to choose from.
-Weapons from “light” 14.5mm machineguns to rapid fire 105mm rocket launchers.
-Modules add functionality to your mech, from jumpjets to advanced sensor pods that let you see threats up to kilometers away.
-A custom armor, damage and limb damage system.
-Custom weapon system, which will be familiar to those who have played mechwarrior games, most similar to mw4.
-Large scale maps packed with destructible objects and buildings. Almost everything within the bounds of a map can be damaged or destroyed in some way.

Demo Release:
-4 Playable mechs.
-Contains the first operation, consisting of 3 missions.
-A small selection of weapons and modules

There is much more I have planned, but here's a brief sampling of my TODO:
-5 operations spanning 16 missions.
-At least 12 pilot-able mechs.
-Many more weapons and modules
-Simulator mode, where you can replay maps with custom options.
-More advanced enemy AI. They will be able to spot you with their own sensors, and will make decisions based on the condition of their machine.
-Friendly AI, possibly with some simple commands.

Full release WID.

Screens:
Spoiler:


Old Videos:
Spoiler:


FAQ:
Spoiler:


Downloads:
Spoiler:
Last edited by ReformedJoe on Sat Aug 15, 2020 12:26 pm, edited 7 times in total.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Cherno » Sat Apr 04, 2020 10:23 pm

Another Mech game remake, great! It looks like you managed to create a faithful remake. I like the idea of being able to destroy the environment, it really makes you feel like piloting a giant warmachine 8-)
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Rayman The Hedgehog » Sun Apr 05, 2020 12:10 am

Groovy, never heard about that game before, but with just see the idea of making a MechWarrior-esque game on GZDoom rise my hype :D
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Toyoch » Sun Apr 05, 2020 12:33 am

Oh my god, Iron Assault was one of my first FPS(more like a robot sim though) played in my childhood. I'm looking SO forward for the release!
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby ReformedJoe » Sun Apr 05, 2020 1:03 am

Cherno wrote:...I like the idea of being able to destroy the environment, it really makes you feel like piloting a giant warmachine...

110% :rock: It was one of the first things I implemented.

Rayman The Hedgehog wrote:...never heard about that game before, but with just see the idea of making a MechWarrior-esque game on GZDoom rise my hype...

Yeah it's pretty obscure. Mechwarrior is very much an inspiration.

Toyoch wrote:Oh my god, Iron Assault was one of my first FPS(more like a robot sim though) played in my childhood. I'm looking SO forward for the release!

Wow, I never thought I would meet another person who played it. I remember buying it back around '96 because I thought the box looked cool. I still have the manual, though the box was long ago thrown out. Shame.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby DoomSoul » Sun Apr 05, 2020 8:06 am

It looks very cool. Will you include the original HUD?
What happended with interestellar enforcer?
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby ReformedJoe » Sun Apr 05, 2020 10:47 am

DoomSoul wrote:It looks very cool. Will you include the original HUD?
What happended with interestellar enforcer?


Original HUDs are a possibility. The issue is that they are going to require some adjustment for modern screens. It's on the list, and I really like the look of the OG HUDs, but honestly it's not a super high priority.

As for IE, the project is on hiatus. I haven't made a formal announcement because it would be pointless to bump the thread just to say that. However I will say I have several ideas for a redesign, and that the direction of the project is going to be much more aligned with metroid (specifically the prime series). More on that much later, and in a different place than this thread.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby skdursh » Sun Apr 05, 2020 12:45 pm

Looks cool and I'm always happy to see more mech stuff. You should check out this other mod in development when you get a chance too. It's another Mech mod, but for right now is focused solely as a gameplay mod and not a total conversion, but what is there is right now makes for one of the most intricate and detailed Mech mods I've seen. Maybe you guys could team up on something or at least learn a bit from each others work to further your own projects. https://github.com/Lewisk3/MechDoomer
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Captain J » Sat Apr 11, 2020 7:42 am

Destructive buildings? Oooooh yeah, by flaming noseholes of mecha-godzilla, it looks really strategic and impressive. And i do hope there are also unnecessarily enormous machines bigger than you. Just like Mobile Armors.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby ReformedJoe » Sat Apr 11, 2020 3:46 pm

skdursh wrote: Maybe you guys could team up on something or at least learn a bit from each others work to further your own projects. https://github.com/Lewisk3/MechDoomer


Shortly after I posted this thread, Lewisk3 and I did talk briefly. I have played Mechdoomer, and it is a very impressive project. Far in advance of anything I could hope to accomplish so I doubt I'd be able to contribute technically, but I have been mulling over the idea of making a map set for it.

Captain J wrote:And i do hope there are also unnecessarily enormous machines bigger than you. Just like Mobile Armors.


Enemies will generally pilot the same machines as you, which range in height from 15 - 22ish Meters. I'm not ruling out the possibility of larger boss type enemies though.

Anyway here's a brief update:
Spoiler:
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Cherno » Sat Apr 11, 2020 4:12 pm

Great news! I hope to see more gameplay videos soon :) A deathmatch (deathmech?) / arena map might also be nice.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Dude27th » Sat Apr 11, 2020 6:40 pm

Holy shit ! The customization menu blow me up instantly and the movement of the mecha has a nice weight to it.
The interactivity of the levels helps a lot to the feeling that you are piloting a powerful machine.
And you pulled it all so well !
This is amazing :D !
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Galaxy_Stranger » Sat Apr 11, 2020 11:33 pm

Very cool - we need more mech mods.
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby ReformedJoe » Sat Apr 18, 2020 1:08 pm

Progress is slow but steady. Hoping to get a longer gameplay video out once I polish a few more things up.

Anyway, here's another quick update.
Spoiler:
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Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Postby Tesculpture » Sun Apr 19, 2020 1:06 am

This looks exciting. Reminds me of when I used to watch the Heavy Gear kids cartoon show on Saturday mornings.
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