[WIP] Reelism 2

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[WIP] Reelism 2

Postby Kinsie » Tue Mar 31, 2020 8:31 am


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Introduction
Nearly nine goddamn years[1] after the original mod emerged from the swamp of our psyche and roughly half a decade after its last update, Reelism is back! More to the point, it's being reborn.[2] I've teamed back up with The Shadsy and we've gone back to square one - pretty much all the code built up for the original Reelism has been thrown out, and we've been rewriting the entire mess in ZScript, allowing for terrifying new possibilities and/or bugs.[3]

While we've got a reasonably solid-ish skeleton set up, we still need to build all the actual content - since we're rewriting everything, we can do things in much smarter ways, do things we had planned and either couldn't do or couldn't get around to in the original mod, and replace stuff that that either sucked or hasn't aged well with new and exciting things.[4] We're also adding some weird new elements into the mix, including a metagame of sorts... but we'll talk more about that later.[5]

Gameplay
If you never played the original Reelism, here's how it works: It's basically an arcade survival mode where gameplay is split into five sixty-second rounds. At the start of each round, three modifiers on a slot-machine style display are re-rolled, changing gameplay rules and what weapons and monsters spawn. Some of these are fairly normal, like, say, "explosive weapons" or "Imps and their many variants". Some are quite a bit less normal, like "drive an invulnerable tank", "swarms of the dogs from Wolfenstein 3D" or "shrink to the size of a Pinky's toe". If, after five of these rounds, you've somehow managed to stay alive, a strange and wacky boss will swing by to finish you off. Defeat the boss to achieve victory! Alternatively, die hilariously and vow to get a higher score next time![6]

Screenshots
All screenshots, as ever, are non-final.

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The additional engine features added over the last five years or so allow for new and exciting ways to mess with challenge the player.

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Some classic maps return, having grown and evolved with exposure to years of hindsight. Here's a sneak peek at the second-generation Astrolab.

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Bosses return, with a new system behind them allowing for new possibilities, such as encounters with multiple bosses at once.

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Of course, the stranger side of Reelism will continue to show in new and interesting ways. Get dunked on, nerds!

Downloads
Reelism 2 is not currently ready for public consumption. We still need to build a lot more content before we feel comfortable inflicting it upon a wider audience. In the meantime, we'll post regular updates here and even-regularer updates on Twitter. If you contributed to the original Reelism or have exhibited a knack for ZScript Crime, let me know and I'll try and pull you into the loop.

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[1] Yes, I find this depressing too. Time makes skeletons of us all.
[2] As opposed to being unborn, which is a whole different kettle of grown adults crawling into pink felt sacks while moaning loudly.
[3] Our current favorite is sporting equipment achieving sentience.
[4] The battles about what to do with that one long-irrelevant enemy reel (you know the one) continue to rage on into the night.
[5] When we've built more of it. Currently it's much like the rest of the mod in that it kinda works but needs a shedload of content.
[6] Before you ask, yes! There's a point to your score now! Yeah, a point to points. I know, right?
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Re: [WIP] Reelism 2

Postby Kinsie » Tue Mar 31, 2020 8:31 am

(Reserved for future use)
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Re: [WIP] Reelism 2

Postby potetobloke » Tue Mar 31, 2020 8:49 am

Really pumped for this, seeing as one of my favourite mods was, and still is Reelism! :D
Had a blast with the first one, and hopefully I'll still have the same fun with this, good luck with the development Kinsie!
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Re: [WIP] Reelism 2

Postby Gez » Tue Mar 31, 2020 9:17 am

Honestly I thought Fight Simulator was Reelism 2. It kind of has the same random chaos energy.
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Re: [WIP] Reelism 2

Postby Gothic » Tue Mar 31, 2020 9:32 am

Really happy to see this mod coming back :D
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Re: [WIP] Reelism 2

Postby Dr_Cosmobyte » Tue Mar 31, 2020 10:24 am

Spoiler:


In all seriousness though, if this is not an early April's fools and you're not playing with our fragile feelings, i am very very very eager to play this! I wish i could help with the smart things, but all i can offer it's my canned mod ideas and resources. Despite that though, i wish both of you (and the rest of the team) all the luck, patience and things needed to keep this project on the move =)
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Re: [WIP] Reelism 2

Postby Kinsie » Tue Mar 31, 2020 11:24 am

Dr_Cosmobyte wrote:if this is not an early April's fools and you're not playing with our fragile feelings
This is completely, 100% real. I just couldn't think of a better possible day upon which to start shouting about it.
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Re: [WIP] Reelism 2

Postby Redneckerz » Tue Mar 31, 2020 1:28 pm

One of the worst mods to ever grace the ZDoom Forums and this bloke with a dicey avatar is going to make a sequel on it? Kinsie thought: ''I got nothing better to do and i have no original ideas, lets make a sequel to a mod that worked for me back in those days?''

Absolutely disgusting. I wish i could say talent was involved, but then i would not be referring to Kinsie.


......Despite you saying its 100% real i am saying once more please do not be an April Fools because this gets a special Weekend entry on Realm 667. Only people named Kinsie get this treatment. (Dogs do not count.) :oops: :3:

I love this.
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Re: [WIP] Reelism 2

Postby undeadmonk354 » Tue Mar 31, 2020 2:41 pm

After a long time, Reelism is coming back with a sequel...
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Re: [WIP] Reelism 2

Postby cs89 » Tue Mar 31, 2020 2:47 pm

Oh yes, just I have expected to see the announcement for the next ReeLism Doom mod.
I would happily try out on any Doom Source Port.

(me sees the calendar and finds out that not much before April's 1st)
Oh, well I have one image which expresses my sense of humor.
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Re: [WIP] Reelism 2

Postby SoulCircle » Tue Mar 31, 2020 4:21 pm

Honestly cannot wait for this! Reelism has always been one of my favorite mods. I can only wonder how much more chaotic it is going to be!
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Re: [WIP] Reelism 2

Postby morb » Tue Mar 31, 2020 4:38 pm

I, for one, welcome our over-the-top randomizer sequel overlords
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Re: [WIP] Reelism 2

Postby Rayman The Hedgehog » Tue Mar 31, 2020 5:06 pm

The hype is real!

Hope Reelism 2 will be more wacky that the original
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Re: [WIP] Reelism 2

Postby namsan » Tue Mar 31, 2020 11:51 pm

I hope we can see bronies and recolored sonic clones again in Reelism 2, it was so funny.
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Re: [WIP] Reelism 2

Postby Captain Ventris » Wed Apr 01, 2020 1:45 am

Well feel free to plunder any particularly stupid bosses from Doomvengers, seeing as Doomvengers has a couple souped up Reelism bosses!
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