Somewhere, sometime in the past, a civilization was formed around a mysterious energy source which allowed them to create technology that would not be possible otherwise. Then, when the civilization began to flourish, the animalistic species unique to the land became organized and waged war against them.
And then someone shows up on the shore, carrying nothing but a note in an unknown language.
Gameplay
Rise of the Abyssal is a more tactically focused total conversion featuring overhauled combat, monster behaviors, new puzzle mechanics, etc.
You can now kick monsters over to leave them vulnerable or get them temporarily out of your way, and slash staggering demons with a demonic dagger to regain health.
The combat flows kind of like a fast paced dance, dashing around things, kicking, stabbing, shooting, and slashing.
You no longer have medkits, and must instead protect your health with vitality: armor that takes 100% of damage taken. As mentioned above, the main way to regain health is through the demonic dagger.
You're weapons include a versatile sword which delivers a continuous series of swings and slashes, a bow that you pull back and fire, an unconventional crossbow that can fire up to four bolts in a row with dynamic reloading, triggerable explosives and bait for monsters.
Monsters have a wide range of unique behaviors, from dodging to lobbing props at you to breathing jets of flame while chasing after you. Every enemy is unique, and most of them are much smarter than a standard Doom demon.
Trailer
Spoiler: Outdated screenshots
DOWNLOADS
(requires Doom 2 for the time being)
The standard .ipk3 for all you who are familar with GZDoom:
https://drive.google.com/file/d/172_iCn ... sp=sharing
Standalone version with preconfigured GZDoom engine for people unfamilar with GZDoom:
https://drive.google.com/file/d/1hCTGef ... sp=sharing
This demo was made over about two years, so at that rate making the entire game by myself would probably take a couple decades. I'm thinking 3 episodes with 5-8 levels each.
So if anyone's interested, I'm really in need of reasonably experienced mappers to contribute to this. Other things like modelling, texturing, PBR, scripting etc. would also be helpful.